LLVM API Documentation
00001 //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements the name/Value symbol table for LLVM. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #ifndef LLVM_VALUE_SYMBOL_TABLE_H 00015 #define LLVM_VALUE_SYMBOL_TABLE_H 00016 00017 #include "llvm/Value.h" 00018 #include "llvm/ADT/StringMap.h" 00019 #include "llvm/Support/DataTypes.h" 00020 00021 namespace llvm { 00022 template<typename ValueSubClass, typename ItemParentClass> 00023 class SymbolTableListTraits; 00024 class BasicBlock; 00025 class Function; 00026 class Module; 00027 00028 /// This class provides a symbol table of name/value pairs. It is essentially 00029 /// a std::map<std::string,Value*> but has a controlled interface provided by 00030 /// LLVM as well as ensuring uniqueness of names. 00031 /// 00032 class ValueSymbolTable { 00033 friend class Value; 00034 friend class SymbolTableListTraits<Argument, Function>; 00035 friend class SymbolTableListTraits<BasicBlock, Function>; 00036 friend class SymbolTableListTraits<Instruction, BasicBlock>; 00037 friend class SymbolTableListTraits<Function, Module>; 00038 friend class SymbolTableListTraits<GlobalVariable, Module>; 00039 friend class SymbolTableListTraits<GlobalAlias, Module>; 00040 /// @name Types 00041 /// @{ 00042 public: 00043 /// @brief A mapping of names to values. 00044 typedef StringMap<Value*> ValueMap; 00045 00046 /// @brief An iterator over a ValueMap. 00047 typedef ValueMap::iterator iterator; 00048 00049 /// @brief A const_iterator over a ValueMap. 00050 typedef ValueMap::const_iterator const_iterator; 00051 00052 /// @} 00053 /// @name Constructors 00054 /// @{ 00055 public: 00056 00057 ValueSymbolTable() : vmap(0), LastUnique(0) {} 00058 ~ValueSymbolTable(); 00059 00060 /// @} 00061 /// @name Accessors 00062 /// @{ 00063 public: 00064 00065 /// This method finds the value with the given \p name in the 00066 /// the symbol table. 00067 /// @returns the value associated with the \p name 00068 /// @brief Lookup a named Value. 00069 Value *lookup(const std::string &name) const; 00070 Value *lookup(const char *NameBegin, const char *NameEnd) const; 00071 00072 /// @returns true iff the symbol table is empty 00073 /// @brief Determine if the symbol table is empty 00074 inline bool empty() const { return vmap.empty(); } 00075 00076 /// @brief The number of name/type pairs is returned. 00077 inline unsigned size() const { return unsigned(vmap.size()); } 00078 00079 /// This function can be used from the debugger to display the 00080 /// content of the symbol table while debugging. 00081 /// @brief Print out symbol table on stderr 00082 void dump() const; 00083 00084 /// @} 00085 /// @name Iteration 00086 /// @{ 00087 public: 00088 /// @brief Get an iterator that from the beginning of the symbol table. 00089 inline iterator begin() { return vmap.begin(); } 00090 00091 /// @brief Get a const_iterator that from the beginning of the symbol table. 00092 inline const_iterator begin() const { return vmap.begin(); } 00093 00094 /// @brief Get an iterator to the end of the symbol table. 00095 inline iterator end() { return vmap.end(); } 00096 00097 /// @brief Get a const_iterator to the end of the symbol table. 00098 inline const_iterator end() const { return vmap.end(); } 00099 00100 /// @} 00101 /// @name Mutators 00102 /// @{ 00103 private: 00104 /// This method adds the provided value \p N to the symbol table. The Value 00105 /// must have a name which is used to place the value in the symbol table. 00106 /// If the inserted name conflicts, this renames the value. 00107 /// @brief Add a named value to the symbol table 00108 void reinsertValue(Value *V); 00109 00110 /// createValueName - This method attempts to create a value name and insert 00111 /// it into the symbol table with the specified name. If it conflicts, it 00112 /// auto-renames the name and returns that instead. 00113 ValueName *createValueName(const char *NameStart, unsigned NameLen, Value *V); 00114 00115 /// This method removes a value from the symbol table. It leaves the 00116 /// ValueName attached to the value, but it is no longer inserted in the 00117 /// symtab. 00118 void removeValueName(ValueName *V); 00119 00120 /// @} 00121 /// @name Internal Data 00122 /// @{ 00123 private: 00124 ValueMap vmap; ///< The map that holds the symbol table. 00125 mutable uint32_t LastUnique; ///< Counter for tracking unique names 00126 00127 /// @} 00128 }; 00129 00130 } // End llvm namespace 00131 00132 #endif
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