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ScheduleDAG.cpp

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00001 //===---- ScheduleDAG.cpp - Implement the ScheduleDAG class ---------------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // This implements the ScheduleDAG class, which is a base class used by
00011 // scheduling implementation classes.
00012 //
00013 //===----------------------------------------------------------------------===//
00014 
00015 #define DEBUG_TYPE "pre-RA-sched"
00016 #include "llvm/CodeGen/ScheduleDAG.h"
00017 #include "llvm/Target/TargetMachine.h"
00018 #include "llvm/Target/TargetInstrInfo.h"
00019 #include "llvm/Target/TargetRegisterInfo.h"
00020 #include "llvm/Support/Debug.h"
00021 #include <climits>
00022 using namespace llvm;
00023 
00024 ScheduleDAG::ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb,
00025                          const TargetMachine &tm)
00026   : DAG(dag), BB(bb), TM(tm), MRI(BB->getParent()->getRegInfo()) {
00027   TII = TM.getInstrInfo();
00028   MF  = BB->getParent();
00029   TRI = TM.getRegisterInfo();
00030   TLI = TM.getTargetLowering();
00031   ConstPool = MF->getConstantPool();
00032 }
00033 
00034 ScheduleDAG::~ScheduleDAG() {}
00035 
00036 /// dump - dump the schedule.
00037 void ScheduleDAG::dumpSchedule() const {
00038   for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
00039     if (SUnit *SU = Sequence[i])
00040       SU->dump(this);
00041     else
00042       cerr << "**** NOOP ****\n";
00043   }
00044 }
00045 
00046 
00047 /// Run - perform scheduling.
00048 ///
00049 void ScheduleDAG::Run() {
00050   Schedule();
00051   
00052   DOUT << "*** Final schedule ***\n";
00053   DEBUG(dumpSchedule());
00054   DOUT << "\n";
00055 }
00056 
00057 /// addPred - This adds the specified edge as a pred of the current node if
00058 /// not already.  It also adds the current node as a successor of the
00059 /// specified node.
00060 void SUnit::addPred(const SDep &D) {
00061   // If this node already has this depenence, don't add a redundant one.
00062   for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
00063     if (Preds[i] == D)
00064       return;
00065   // Now add a corresponding succ to N.
00066   SDep P = D;
00067   P.setSUnit(this);
00068   SUnit *N = D.getSUnit();
00069   // Update the bookkeeping.
00070   if (D.getKind() == SDep::Data) {
00071     ++NumPreds;
00072     ++N->NumSuccs;
00073   }
00074   if (!N->isScheduled)
00075     ++NumPredsLeft;
00076   if (!isScheduled)
00077     ++N->NumSuccsLeft;
00078   N->Succs.push_back(P);
00079   Preds.push_back(D);
00080   if (P.getLatency() != 0) {
00081     this->setDepthDirty();
00082     N->setHeightDirty();
00083   }
00084 }
00085 
00086 /// removePred - This removes the specified edge as a pred of the current
00087 /// node if it exists.  It also removes the current node as a successor of
00088 /// the specified node.
00089 void SUnit::removePred(const SDep &D) {
00090   // Find the matching predecessor.
00091   for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
00092        I != E; ++I)
00093     if (*I == D) {
00094       bool FoundSucc = false;
00095       // Find the corresponding successor in N.
00096       SDep P = D;
00097       P.setSUnit(this);
00098       SUnit *N = D.getSUnit();
00099       for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
00100              EE = N->Succs.end(); II != EE; ++II)
00101         if (*II == P) {
00102           FoundSucc = true;
00103           N->Succs.erase(II);
00104           break;
00105         }
00106       assert(FoundSucc && "Mismatching preds / succs lists!");
00107       Preds.erase(I);
00108       // Update the bookkeeping;
00109       if (D.getKind() == SDep::Data) {
00110         --NumPreds;
00111         --N->NumSuccs;
00112       }
00113       if (!N->isScheduled)
00114         --NumPredsLeft;
00115       if (!isScheduled)
00116         --N->NumSuccsLeft;
00117       if (P.getLatency() != 0) {
00118         this->setDepthDirty();
00119         N->setHeightDirty();
00120       }
00121       return;
00122     }
00123 }
00124 
00125 void SUnit::setDepthDirty() {
00126   if (!isDepthCurrent) return;
00127   SmallVector<SUnit*, 8> WorkList;
00128   WorkList.push_back(this);
00129   do {
00130     SUnit *SU = WorkList.pop_back_val();
00131     SU->isDepthCurrent = false;
00132     for (SUnit::const_succ_iterator I = SU->Succs.begin(),
00133          E = SU->Succs.end(); I != E; ++I) {
00134       SUnit *SuccSU = I->getSUnit();
00135       if (SuccSU->isDepthCurrent)
00136         WorkList.push_back(SuccSU);
00137     }
00138   } while (!WorkList.empty());
00139 }
00140 
00141 void SUnit::setHeightDirty() {
00142   if (!isHeightCurrent) return;
00143   SmallVector<SUnit*, 8> WorkList;
00144   WorkList.push_back(this);
00145   do {
00146     SUnit *SU = WorkList.pop_back_val();
00147     SU->isHeightCurrent = false;
00148     for (SUnit::const_pred_iterator I = SU->Preds.begin(),
00149          E = SU->Preds.end(); I != E; ++I) {
00150       SUnit *PredSU = I->getSUnit();
00151       if (PredSU->isHeightCurrent)
00152         WorkList.push_back(PredSU);
00153     }
00154   } while (!WorkList.empty());
00155 }
00156 
00157 /// setDepthToAtLeast - Update this node's successors to reflect the
00158 /// fact that this node's depth just increased.
00159 ///
00160 void SUnit::setDepthToAtLeast(unsigned NewDepth) {
00161   if (NewDepth <= getDepth())
00162     return;
00163   setDepthDirty();
00164   Depth = NewDepth;
00165   isDepthCurrent = true;
00166 }
00167 
00168 /// setHeightToAtLeast - Update this node's predecessors to reflect the
00169 /// fact that this node's height just increased.
00170 ///
00171 void SUnit::setHeightToAtLeast(unsigned NewHeight) {
00172   if (NewHeight <= getHeight())
00173     return;
00174   setHeightDirty();
00175   Height = NewHeight;
00176   isHeightCurrent = true;
00177 }
00178 
00179 /// ComputeDepth - Calculate the maximal path from the node to the exit.
00180 ///
00181 void SUnit::ComputeDepth() {
00182   SmallVector<SUnit*, 8> WorkList;
00183   WorkList.push_back(this);
00184   do {
00185     SUnit *Cur = WorkList.back();
00186 
00187     bool Done = true;
00188     unsigned MaxPredDepth = 0;
00189     for (SUnit::const_pred_iterator I = Cur->Preds.begin(),
00190          E = Cur->Preds.end(); I != E; ++I) {
00191       SUnit *PredSU = I->getSUnit();
00192       if (PredSU->isDepthCurrent)
00193         MaxPredDepth = std::max(MaxPredDepth,
00194                                 PredSU->Depth + I->getLatency());
00195       else {
00196         Done = false;
00197         WorkList.push_back(PredSU);
00198       }
00199     }
00200 
00201     if (Done) {
00202       WorkList.pop_back();
00203       if (MaxPredDepth != Cur->Depth) {
00204         Cur->setDepthDirty();
00205         Cur->Depth = MaxPredDepth;
00206       }
00207       Cur->isDepthCurrent = true;
00208     }
00209   } while (!WorkList.empty());
00210 }
00211 
00212 /// ComputeHeight - Calculate the maximal path from the node to the entry.
00213 ///
00214 void SUnit::ComputeHeight() {
00215   SmallVector<SUnit*, 8> WorkList;
00216   WorkList.push_back(this);
00217   do {
00218     SUnit *Cur = WorkList.back();
00219 
00220     bool Done = true;
00221     unsigned MaxSuccHeight = 0;
00222     for (SUnit::const_succ_iterator I = Cur->Succs.begin(),
00223          E = Cur->Succs.end(); I != E; ++I) {
00224       SUnit *SuccSU = I->getSUnit();
00225       if (SuccSU->isHeightCurrent)
00226         MaxSuccHeight = std::max(MaxSuccHeight,
00227                                  SuccSU->Height + I->getLatency());
00228       else {
00229         Done = false;
00230         WorkList.push_back(SuccSU);
00231       }
00232     }
00233 
00234     if (Done) {
00235       WorkList.pop_back();
00236       if (MaxSuccHeight != Cur->Height) {
00237         Cur->setHeightDirty();
00238         Cur->Height = MaxSuccHeight;
00239       }
00240       Cur->isHeightCurrent = true;
00241     }
00242   } while (!WorkList.empty());
00243 }
00244 
00245 /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
00246 /// a group of nodes flagged together.
00247 void SUnit::dump(const ScheduleDAG *G) const {
00248   cerr << "SU(" << NodeNum << "): ";
00249   G->dumpNode(this);
00250 }
00251 
00252 void SUnit::dumpAll(const ScheduleDAG *G) const {
00253   dump(G);
00254 
00255   cerr << "  # preds left       : " << NumPredsLeft << "\n";
00256   cerr << "  # succs left       : " << NumSuccsLeft << "\n";
00257   cerr << "  Latency            : " << Latency << "\n";
00258   cerr << "  Depth              : " << Depth << "\n";
00259   cerr << "  Height             : " << Height << "\n";
00260 
00261   if (Preds.size() != 0) {
00262     cerr << "  Predecessors:\n";
00263     for (SUnit::const_succ_iterator I = Preds.begin(), E = Preds.end();
00264          I != E; ++I) {
00265       cerr << "   ";
00266       switch (I->getKind()) {
00267       case SDep::Data:        cerr << "val "; break;
00268       case SDep::Anti:        cerr << "anti"; break;
00269       case SDep::Output:      cerr << "out "; break;
00270       case SDep::Order:       cerr << "ch  "; break;
00271       }
00272       cerr << "#";
00273       cerr << I->getSUnit() << " - SU(" << I->getSUnit()->NodeNum << ")";
00274       if (I->isArtificial())
00275         cerr << " *";
00276       cerr << "\n";
00277     }
00278   }
00279   if (Succs.size() != 0) {
00280     cerr << "  Successors:\n";
00281     for (SUnit::const_succ_iterator I = Succs.begin(), E = Succs.end();
00282          I != E; ++I) {
00283       cerr << "   ";
00284       switch (I->getKind()) {
00285       case SDep::Data:        cerr << "val "; break;
00286       case SDep::Anti:        cerr << "anti"; break;
00287       case SDep::Output:      cerr << "out "; break;
00288       case SDep::Order:       cerr << "ch  "; break;
00289       }
00290       cerr << "#";
00291       cerr << I->getSUnit() << " - SU(" << I->getSUnit()->NodeNum << ")";
00292       if (I->isArtificial())
00293         cerr << " *";
00294       cerr << "\n";
00295     }
00296   }
00297   cerr << "\n";
00298 }
00299 
00300 #ifndef NDEBUG
00301 /// VerifySchedule - Verify that all SUnits were scheduled and that
00302 /// their state is consistent.
00303 ///
00304 void ScheduleDAG::VerifySchedule(bool isBottomUp) {
00305   bool AnyNotSched = false;
00306   unsigned DeadNodes = 0;
00307   unsigned Noops = 0;
00308   for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
00309     if (!SUnits[i].isScheduled) {
00310       if (SUnits[i].NumPreds == 0 && SUnits[i].NumSuccs == 0) {
00311         ++DeadNodes;
00312         continue;
00313       }
00314       if (!AnyNotSched)
00315         cerr << "*** Scheduling failed! ***\n";
00316       SUnits[i].dump(this);
00317       cerr << "has not been scheduled!\n";
00318       AnyNotSched = true;
00319     }
00320     if (SUnits[i].isScheduled &&
00321         (isBottomUp ? SUnits[i].getHeight() : SUnits[i].getHeight()) >
00322           unsigned(INT_MAX)) {
00323       if (!AnyNotSched)
00324         cerr << "*** Scheduling failed! ***\n";
00325       SUnits[i].dump(this);
00326       cerr << "has an unexpected "
00327            << (isBottomUp ? "Height" : "Depth") << " value!\n";
00328       AnyNotSched = true;
00329     }
00330     if (isBottomUp) {
00331       if (SUnits[i].NumSuccsLeft != 0) {
00332         if (!AnyNotSched)
00333           cerr << "*** Scheduling failed! ***\n";
00334         SUnits[i].dump(this);
00335         cerr << "has successors left!\n";
00336         AnyNotSched = true;
00337       }
00338     } else {
00339       if (SUnits[i].NumPredsLeft != 0) {
00340         if (!AnyNotSched)
00341           cerr << "*** Scheduling failed! ***\n";
00342         SUnits[i].dump(this);
00343         cerr << "has predecessors left!\n";
00344         AnyNotSched = true;
00345       }
00346     }
00347   }
00348   for (unsigned i = 0, e = Sequence.size(); i != e; ++i)
00349     if (!Sequence[i])
00350       ++Noops;
00351   assert(!AnyNotSched);
00352   assert(Sequence.size() + DeadNodes - Noops == SUnits.size() &&
00353          "The number of nodes scheduled doesn't match the expected number!");
00354 }
00355 #endif
00356 
00357 /// InitDAGTopologicalSorting - create the initial topological 
00358 /// ordering from the DAG to be scheduled.
00359 ///
00360 /// The idea of the algorithm is taken from 
00361 /// "Online algorithms for managing the topological order of
00362 /// a directed acyclic graph" by David J. Pearce and Paul H.J. Kelly
00363 /// This is the MNR algorithm, which was first introduced by 
00364 /// A. Marchetti-Spaccamela, U. Nanni and H. Rohnert in  
00365 /// "Maintaining a topological order under edge insertions".
00366 ///
00367 /// Short description of the algorithm: 
00368 ///
00369 /// Topological ordering, ord, of a DAG maps each node to a topological
00370 /// index so that for all edges X->Y it is the case that ord(X) < ord(Y).
00371 ///
00372 /// This means that if there is a path from the node X to the node Z, 
00373 /// then ord(X) < ord(Z).
00374 ///
00375 /// This property can be used to check for reachability of nodes:
00376 /// if Z is reachable from X, then an insertion of the edge Z->X would 
00377 /// create a cycle.
00378 ///
00379 /// The algorithm first computes a topological ordering for the DAG by
00380 /// initializing the Index2Node and Node2Index arrays and then tries to keep
00381 /// the ordering up-to-date after edge insertions by reordering the DAG.
00382 ///
00383 /// On insertion of the edge X->Y, the algorithm first marks by calling DFS
00384 /// the nodes reachable from Y, and then shifts them using Shift to lie
00385 /// immediately after X in Index2Node.
00386 void ScheduleDAGTopologicalSort::InitDAGTopologicalSorting() {
00387   unsigned DAGSize = SUnits.size();
00388   std::vector<SUnit*> WorkList;
00389   WorkList.reserve(DAGSize);
00390 
00391   Index2Node.resize(DAGSize);
00392   Node2Index.resize(DAGSize);
00393 
00394   // Initialize the data structures.
00395   for (unsigned i = 0, e = DAGSize; i != e; ++i) {
00396     SUnit *SU = &SUnits[i];
00397     int NodeNum = SU->NodeNum;
00398     unsigned Degree = SU->Succs.size();
00399     // Temporarily use the Node2Index array as scratch space for degree counts.
00400     Node2Index[NodeNum] = Degree;
00401 
00402     // Is it a node without dependencies?
00403     if (Degree == 0) {
00404       assert(SU->Succs.empty() && "SUnit should have no successors");
00405       // Collect leaf nodes.
00406       WorkList.push_back(SU);
00407     }
00408   }  
00409 
00410   int Id = DAGSize;
00411   while (!WorkList.empty()) {
00412     SUnit *SU = WorkList.back();
00413     WorkList.pop_back();
00414     Allocate(SU->NodeNum, --Id);
00415     for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
00416          I != E; ++I) {
00417       SUnit *SU = I->getSUnit();
00418       if (!--Node2Index[SU->NodeNum])
00419         // If all dependencies of the node are processed already,
00420         // then the node can be computed now.
00421         WorkList.push_back(SU);
00422     }
00423   }
00424 
00425   Visited.resize(DAGSize);
00426 
00427 #ifndef NDEBUG
00428   // Check correctness of the ordering
00429   for (unsigned i = 0, e = DAGSize; i != e; ++i) {
00430     SUnit *SU = &SUnits[i];
00431     for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
00432          I != E; ++I) {
00433       assert(Node2Index[SU->NodeNum] > Node2Index[I->getSUnit()->NodeNum] && 
00434       "Wrong topological sorting");
00435     }
00436   }
00437 #endif
00438 }
00439 
00440 /// AddPred - Updates the topological ordering to accomodate an edge
00441 /// to be added from SUnit X to SUnit Y.
00442 void ScheduleDAGTopologicalSort::AddPred(SUnit *Y, SUnit *X) {
00443   int UpperBound, LowerBound;
00444   LowerBound = Node2Index[Y->NodeNum];
00445   UpperBound = Node2Index[X->NodeNum];
00446   bool HasLoop = false;
00447   // Is Ord(X) < Ord(Y) ?
00448   if (LowerBound < UpperBound) {
00449     // Update the topological order.
00450     Visited.reset();
00451     DFS(Y, UpperBound, HasLoop);
00452     assert(!HasLoop && "Inserted edge creates a loop!");
00453     // Recompute topological indexes.
00454     Shift(Visited, LowerBound, UpperBound);
00455   }
00456 }
00457 
00458 /// RemovePred - Updates the topological ordering to accomodate an
00459 /// an edge to be removed from the specified node N from the predecessors
00460 /// of the current node M.
00461 void ScheduleDAGTopologicalSort::RemovePred(SUnit *M, SUnit *N) {
00462   // InitDAGTopologicalSorting();
00463 }
00464 
00465 /// DFS - Make a DFS traversal to mark all nodes reachable from SU and mark
00466 /// all nodes affected by the edge insertion. These nodes will later get new
00467 /// topological indexes by means of the Shift method.
00468 void ScheduleDAGTopologicalSort::DFS(const SUnit *SU, int UpperBound,
00469                                      bool& HasLoop) {
00470   std::vector<const SUnit*> WorkList;
00471   WorkList.reserve(SUnits.size()); 
00472 
00473   WorkList.push_back(SU);
00474   do {
00475     SU = WorkList.back();
00476     WorkList.pop_back();
00477     Visited.set(SU->NodeNum);
00478     for (int I = SU->Succs.size()-1; I >= 0; --I) {
00479       int s = SU->Succs[I].getSUnit()->NodeNum;
00480       if (Node2Index[s] == UpperBound) {
00481         HasLoop = true; 
00482         return;
00483       }
00484       // Visit successors if not already and in affected region.
00485       if (!Visited.test(s) && Node2Index[s] < UpperBound) {
00486         WorkList.push_back(SU->Succs[I].getSUnit());
00487       } 
00488     } 
00489   } while (!WorkList.empty());
00490 }
00491 
00492 /// Shift - Renumber the nodes so that the topological ordering is 
00493 /// preserved.
00494 void ScheduleDAGTopologicalSort::Shift(BitVector& Visited, int LowerBound, 
00495                                        int UpperBound) {
00496   std::vector<int> L;
00497   int shift = 0;
00498   int i;
00499 
00500   for (i = LowerBound; i <= UpperBound; ++i) {
00501     // w is node at topological index i.
00502     int w = Index2Node[i];
00503     if (Visited.test(w)) {
00504       // Unmark.
00505       Visited.reset(w);
00506       L.push_back(w);
00507       shift = shift + 1;
00508     } else {
00509       Allocate(w, i - shift);
00510     }
00511   }
00512 
00513   for (unsigned j = 0; j < L.size(); ++j) {
00514     Allocate(L[j], i - shift);
00515     i = i + 1;
00516   }
00517 }
00518 
00519 
00520 /// WillCreateCycle - Returns true if adding an edge from SU to TargetSU will
00521 /// create a cycle.
00522 bool ScheduleDAGTopologicalSort::WillCreateCycle(SUnit *SU, SUnit *TargetSU) {
00523   if (IsReachable(TargetSU, SU))
00524     return true;
00525   for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
00526        I != E; ++I)
00527     if (I->isAssignedRegDep() &&
00528         IsReachable(TargetSU, I->getSUnit()))
00529       return true;
00530   return false;
00531 }
00532 
00533 /// IsReachable - Checks if SU is reachable from TargetSU.
00534 bool ScheduleDAGTopologicalSort::IsReachable(const SUnit *SU,
00535                                              const SUnit *TargetSU) {
00536   // If insertion of the edge SU->TargetSU would create a cycle
00537   // then there is a path from TargetSU to SU.
00538   int UpperBound, LowerBound;
00539   LowerBound = Node2Index[TargetSU->NodeNum];
00540   UpperBound = Node2Index[SU->NodeNum];
00541   bool HasLoop = false;
00542   // Is Ord(TargetSU) < Ord(SU) ?
00543   if (LowerBound < UpperBound) {
00544     Visited.reset();
00545     // There may be a path from TargetSU to SU. Check for it. 
00546     DFS(TargetSU, UpperBound, HasLoop);
00547   }
00548   return HasLoop;
00549 }
00550 
00551 /// Allocate - assign the topological index to the node n.
00552 void ScheduleDAGTopologicalSort::Allocate(int n, int index) {
00553   Node2Index[n] = index;
00554   Index2Node[index] = n;
00555 }
00556 
00557 ScheduleDAGTopologicalSort::ScheduleDAGTopologicalSort(
00558                                                      std::vector<SUnit> &sunits)
00559  : SUnits(sunits) {}



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