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MachineSink.cpp

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00001 //===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // This pass 
00011 //
00012 //===----------------------------------------------------------------------===//
00013 
00014 #define DEBUG_TYPE "machine-sink"
00015 #include "llvm/CodeGen/Passes.h"
00016 #include "llvm/CodeGen/MachineRegisterInfo.h"
00017 #include "llvm/CodeGen/MachineDominators.h"
00018 #include "llvm/Target/TargetRegisterInfo.h"
00019 #include "llvm/Target/TargetInstrInfo.h"
00020 #include "llvm/Target/TargetMachine.h"
00021 #include "llvm/ADT/SmallVector.h"
00022 #include "llvm/ADT/Statistic.h"
00023 #include "llvm/Support/Compiler.h"
00024 #include "llvm/Support/Debug.h"
00025 using namespace llvm;
00026 
00027 STATISTIC(NumSunk, "Number of machine instructions sunk");
00028 
00029 namespace {
00030   class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
00031     const TargetMachine   *TM;
00032     const TargetInstrInfo *TII;
00033     MachineFunction       *CurMF; // Current MachineFunction
00034     MachineRegisterInfo  *RegInfo; // Machine register information
00035     MachineDominatorTree *DT;   // Machine dominator tree for the current Loop
00036 
00037   public:
00038     static char ID; // Pass identification
00039     MachineSinking() : MachineFunctionPass(&ID) {}
00040     
00041     virtual bool runOnMachineFunction(MachineFunction &MF);
00042     
00043     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
00044       MachineFunctionPass::getAnalysisUsage(AU);
00045       AU.addRequired<MachineDominatorTree>();
00046       AU.addPreserved<MachineDominatorTree>();
00047     }
00048   private:
00049     bool ProcessBlock(MachineBasicBlock &MBB);
00050     bool SinkInstruction(MachineInstr *MI, bool &SawStore);
00051     bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
00052   };
00053 } // end anonymous namespace
00054   
00055 char MachineSinking::ID = 0;
00056 static RegisterPass<MachineSinking>
00057 X("machine-sink", "Machine code sinking");
00058 
00059 FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
00060 
00061 /// AllUsesDominatedByBlock - Return true if all uses of the specified register
00062 /// occur in blocks dominated by the specified block.
00063 bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 
00064                                              MachineBasicBlock *MBB) const {
00065   assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
00066          "Only makes sense for vregs");
00067   for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg),
00068        E = RegInfo->reg_end(); I != E; ++I) {
00069     if (I.getOperand().isDef()) continue;  // ignore def.
00070     
00071     // Determine the block of the use.
00072     MachineInstr *UseInst = &*I;
00073     MachineBasicBlock *UseBlock = UseInst->getParent();
00074     if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
00075       // PHI nodes use the operand in the predecessor block, not the block with
00076       // the PHI.
00077       UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
00078     }
00079     // Check that it dominates.
00080     if (!DT->dominates(MBB, UseBlock))
00081       return false;
00082   }
00083   return true;
00084 }
00085 
00086 
00087 
00088 bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
00089   DOUT << "******** Machine Sinking ********\n";
00090   
00091   CurMF = &MF;
00092   TM = &CurMF->getTarget();
00093   TII = TM->getInstrInfo();
00094   RegInfo = &CurMF->getRegInfo();
00095   DT = &getAnalysis<MachineDominatorTree>();
00096 
00097   bool EverMadeChange = false;
00098   
00099   while (1) {
00100     bool MadeChange = false;
00101 
00102     // Process all basic blocks.
00103     for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 
00104          I != E; ++I)
00105       MadeChange |= ProcessBlock(*I);
00106     
00107     // If this iteration over the code changed anything, keep iterating.
00108     if (!MadeChange) break;
00109     EverMadeChange = true;
00110   } 
00111   return EverMadeChange;
00112 }
00113 
00114 bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
00115   bool MadeChange = false;
00116   
00117   // Can't sink anything out of a block that has less than two successors.
00118   if (MBB.succ_size() <= 1) return false;
00119   
00120   // Walk the basic block bottom-up.  Remember if we saw a store.
00121   bool SawStore = false;
00122   for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){
00123     MachineBasicBlock::iterator LastIt = I;
00124     if (SinkInstruction(--I, SawStore)) {
00125       I = LastIt;
00126       ++NumSunk;
00127     }
00128   }
00129   
00130   return MadeChange;
00131 }
00132 
00133 /// SinkInstruction - Determine whether it is safe to sink the specified machine
00134 /// instruction out of its current block into a successor.
00135 bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
00136   // Check if it's safe to move the instruction.
00137   if (!MI->isSafeToMove(TII, SawStore))
00138     return false;
00139   
00140   // FIXME: This should include support for sinking instructions within the
00141   // block they are currently in to shorten the live ranges.  We often get
00142   // instructions sunk into the top of a large block, but it would be better to
00143   // also sink them down before their first use in the block.  This xform has to
00144   // be careful not to *increase* register pressure though, e.g. sinking
00145   // "x = y + z" down if it kills y and z would increase the live ranges of y
00146   // and z only the shrink the live range of x.
00147   
00148   // Loop over all the operands of the specified instruction.  If there is
00149   // anything we can't handle, bail out.
00150   MachineBasicBlock *ParentBlock = MI->getParent();
00151   
00152   // SuccToSinkTo - This is the successor to sink this instruction to, once we
00153   // decide.
00154   MachineBasicBlock *SuccToSinkTo = 0;
00155   
00156   for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
00157     const MachineOperand &MO = MI->getOperand(i);
00158     if (!MO.isReg()) continue;  // Ignore non-register operands.
00159     
00160     unsigned Reg = MO.getReg();
00161     if (Reg == 0) continue;
00162     
00163     if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
00164       // If this is a physical register use, we can't move it.  If it is a def,
00165       // we can move it, but only if the def is dead.
00166       if (MO.isUse() || !MO.isDead())
00167         return false;
00168     } else {
00169       // Virtual register uses are always safe to sink.
00170       if (MO.isUse()) continue;
00171       
00172       // FIXME: This picks a successor to sink into based on having one
00173       // successor that dominates all the uses.  However, there are cases where
00174       // sinking can happen but where the sink point isn't a successor.  For
00175       // example:
00176       //   x = computation
00177       //   if () {} else {}
00178       //   use x
00179       // the instruction could be sunk over the whole diamond for the 
00180       // if/then/else (or loop, etc), allowing it to be sunk into other blocks
00181       // after that.
00182       
00183       // Virtual register defs can only be sunk if all their uses are in blocks
00184       // dominated by one of the successors.
00185       if (SuccToSinkTo) {
00186         // If a previous operand picked a block to sink to, then this operand
00187         // must be sinkable to the same block.
00188         if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 
00189           return false;
00190         continue;
00191       }
00192       
00193       // Otherwise, we should look at all the successors and decide which one
00194       // we should sink to.
00195       for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
00196            E = ParentBlock->succ_end(); SI != E; ++SI) {
00197         if (AllUsesDominatedByBlock(Reg, *SI)) {
00198           SuccToSinkTo = *SI;
00199           break;
00200         }
00201       }
00202       
00203       // If we couldn't find a block to sink to, ignore this instruction.
00204       if (SuccToSinkTo == 0)
00205         return false;
00206     }
00207   }
00208   
00209   // If there are no outputs, it must have side-effects.
00210   if (SuccToSinkTo == 0)
00211     return false;
00212   
00213   DEBUG(cerr << "Sink instr " << *MI);
00214   DEBUG(cerr << "to block " << *SuccToSinkTo);
00215   
00216   // If the block has multiple predecessors, this would introduce computation on
00217   // a path that it doesn't already exist.  We could split the critical edge,
00218   // but for now we just punt.
00219   // FIXME: Split critical edges if not backedges.
00220   if (SuccToSinkTo->pred_size() > 1) {
00221     DEBUG(cerr << " *** PUNTING: Critical edge found\n");
00222     return false;
00223   }
00224   
00225   // Determine where to insert into.  Skip phi nodes.
00226   MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
00227   while (InsertPos != SuccToSinkTo->end() && 
00228          InsertPos->getOpcode() == TargetInstrInfo::PHI)
00229     ++InsertPos;
00230   
00231   // Move the instruction.
00232   SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
00233                        ++MachineBasicBlock::iterator(MI));
00234   return true;
00235 }



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