LLVM API Documentation
00001 //===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This pass transforms loops that contain branches on loop-invariant conditions 00011 // to have multiple loops. For example, it turns the left into the right code: 00012 // 00013 // for (...) if (lic) 00014 // A for (...) 00015 // if (lic) A; B; C 00016 // B else 00017 // C for (...) 00018 // A; C 00019 // 00020 // This can increase the size of the code exponentially (doubling it every time 00021 // a loop is unswitched) so we only unswitch if the resultant code will be 00022 // smaller than a threshold. 00023 // 00024 // This pass expects LICM to be run before it to hoist invariant conditions out 00025 // of the loop, to make the unswitching opportunity obvious. 00026 // 00027 //===----------------------------------------------------------------------===// 00028 00029 #define DEBUG_TYPE "loop-unswitch" 00030 #include "llvm/Transforms/Scalar.h" 00031 #include "llvm/Constants.h" 00032 #include "llvm/DerivedTypes.h" 00033 #include "llvm/Function.h" 00034 #include "llvm/Instructions.h" 00035 #include "llvm/Analysis/ConstantFolding.h" 00036 #include "llvm/Analysis/LoopInfo.h" 00037 #include "llvm/Analysis/LoopPass.h" 00038 #include "llvm/Analysis/Dominators.h" 00039 #include "llvm/Transforms/Utils/Cloning.h" 00040 #include "llvm/Transforms/Utils/Local.h" 00041 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 00042 #include "llvm/ADT/Statistic.h" 00043 #include "llvm/ADT/SmallPtrSet.h" 00044 #include "llvm/Support/CommandLine.h" 00045 #include "llvm/Support/Compiler.h" 00046 #include "llvm/Support/Debug.h" 00047 #include <algorithm> 00048 #include <set> 00049 using namespace llvm; 00050 00051 STATISTIC(NumBranches, "Number of branches unswitched"); 00052 STATISTIC(NumSwitches, "Number of switches unswitched"); 00053 STATISTIC(NumSelects , "Number of selects unswitched"); 00054 STATISTIC(NumTrivial , "Number of unswitches that are trivial"); 00055 STATISTIC(NumSimplify, "Number of simplifications of unswitched code"); 00056 00057 static cl::opt<unsigned> 00058 Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"), 00059 cl::init(10), cl::Hidden); 00060 00061 namespace { 00062 class VISIBILITY_HIDDEN LoopUnswitch : public LoopPass { 00063 LoopInfo *LI; // Loop information 00064 LPPassManager *LPM; 00065 00066 // LoopProcessWorklist - Used to check if second loop needs processing 00067 // after RewriteLoopBodyWithConditionConstant rewrites first loop. 00068 std::vector<Loop*> LoopProcessWorklist; 00069 SmallPtrSet<Value *,8> UnswitchedVals; 00070 00071 bool OptimizeForSize; 00072 bool redoLoop; 00073 00074 Loop *currentLoop; 00075 DominanceFrontier *DF; 00076 DominatorTree *DT; 00077 BasicBlock *loopHeader; 00078 BasicBlock *loopPreheader; 00079 00080 // LoopBlocks contains all of the basic blocks of the loop, including the 00081 // preheader of the loop, the body of the loop, and the exit blocks of the 00082 // loop, in that order. 00083 std::vector<BasicBlock*> LoopBlocks; 00084 // NewBlocks contained cloned copy of basic blocks from LoopBlocks. 00085 std::vector<BasicBlock*> NewBlocks; 00086 00087 public: 00088 static char ID; // Pass ID, replacement for typeid 00089 explicit LoopUnswitch(bool Os = false) : 00090 LoopPass((intptr_t)&ID), OptimizeForSize(Os), redoLoop(false), 00091 currentLoop(NULL), DF(NULL), DT(NULL), loopHeader(NULL), 00092 loopPreheader(NULL) {} 00093 00094 bool runOnLoop(Loop *L, LPPassManager &LPM); 00095 bool processCurrentLoop(); 00096 00097 /// This transformation requires natural loop information & requires that 00098 /// loop preheaders be inserted into the CFG... 00099 /// 00100 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 00101 AU.addRequiredID(LoopSimplifyID); 00102 AU.addPreservedID(LoopSimplifyID); 00103 AU.addRequired<LoopInfo>(); 00104 AU.addPreserved<LoopInfo>(); 00105 AU.addRequiredID(LCSSAID); 00106 AU.addPreservedID(LCSSAID); 00107 AU.addPreserved<DominatorTree>(); 00108 AU.addPreserved<DominanceFrontier>(); 00109 } 00110 00111 private: 00112 00113 /// RemoveLoopFromWorklist - If the specified loop is on the loop worklist, 00114 /// remove it. 00115 void RemoveLoopFromWorklist(Loop *L) { 00116 std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(), 00117 LoopProcessWorklist.end(), L); 00118 if (I != LoopProcessWorklist.end()) 00119 LoopProcessWorklist.erase(I); 00120 } 00121 00122 void initLoopData() { 00123 loopHeader = currentLoop->getHeader(); 00124 loopPreheader = currentLoop->getLoopPreheader(); 00125 } 00126 00127 /// Split all of the edges from inside the loop to their exit blocks. 00128 /// Update the appropriate Phi nodes as we do so. 00129 void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks); 00130 00131 bool UnswitchIfProfitable(Value *LoopCond, Constant *Val); 00132 unsigned getLoopUnswitchCost(Value *LIC); 00133 void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val, 00134 BasicBlock *ExitBlock); 00135 void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L); 00136 00137 void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, 00138 Constant *Val, bool isEqual); 00139 00140 void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, 00141 BasicBlock *TrueDest, 00142 BasicBlock *FalseDest, 00143 Instruction *InsertPt); 00144 00145 void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L); 00146 void RemoveBlockIfDead(BasicBlock *BB, 00147 std::vector<Instruction*> &Worklist, Loop *l); 00148 void RemoveLoopFromHierarchy(Loop *L); 00149 bool IsTrivialUnswitchCondition(Value *Cond, Constant **Val = 0, 00150 BasicBlock **LoopExit = 0); 00151 00152 }; 00153 } 00154 char LoopUnswitch::ID = 0; 00155 static RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops"); 00156 00157 LoopPass *llvm::createLoopUnswitchPass(bool Os) { 00158 return new LoopUnswitch(Os); 00159 } 00160 00161 /// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is 00162 /// invariant in the loop, or has an invariant piece, return the invariant. 00163 /// Otherwise, return null. 00164 static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) { 00165 // Constants should be folded, not unswitched on! 00166 if (isa<Constant>(Cond)) return false; 00167 00168 // TODO: Handle: br (VARIANT|INVARIANT). 00169 // TODO: Hoist simple expressions out of loops. 00170 if (L->isLoopInvariant(Cond)) return Cond; 00171 00172 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond)) 00173 if (BO->getOpcode() == Instruction::And || 00174 BO->getOpcode() == Instruction::Or) { 00175 // If either the left or right side is invariant, we can unswitch on this, 00176 // which will cause the branch to go away in one loop and the condition to 00177 // simplify in the other one. 00178 if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed)) 00179 return LHS; 00180 if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed)) 00181 return RHS; 00182 } 00183 00184 return 0; 00185 } 00186 00187 bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) { 00188 LI = &getAnalysis<LoopInfo>(); 00189 LPM = &LPM_Ref; 00190 DF = getAnalysisToUpdate<DominanceFrontier>(); 00191 DT = getAnalysisToUpdate<DominatorTree>(); 00192 currentLoop = L; 00193 bool Changed = false; 00194 do { 00195 assert(currentLoop->isLCSSAForm()); 00196 redoLoop = false; 00197 Changed |= processCurrentLoop(); 00198 } while(redoLoop); 00199 00200 return Changed; 00201 } 00202 00203 /// processCurrentLoop - Do actual work and unswitch loop if possible 00204 /// and profitable. 00205 bool LoopUnswitch::processCurrentLoop() { 00206 bool Changed = false; 00207 00208 // Loop over all of the basic blocks in the loop. If we find an interior 00209 // block that is branching on a loop-invariant condition, we can unswitch this 00210 // loop. 00211 for (Loop::block_iterator I = currentLoop->block_begin(), 00212 E = currentLoop->block_end(); 00213 I != E; ++I) { 00214 TerminatorInst *TI = (*I)->getTerminator(); 00215 if (BranchInst *BI = dyn_cast<BranchInst>(TI)) { 00216 // If this isn't branching on an invariant condition, we can't unswitch 00217 // it. 00218 if (BI->isConditional()) { 00219 // See if this, or some part of it, is loop invariant. If so, we can 00220 // unswitch on it if we desire. 00221 Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), 00222 currentLoop, Changed); 00223 if (LoopCond && UnswitchIfProfitable(LoopCond, 00224 ConstantInt::getTrue())) { 00225 ++NumBranches; 00226 return true; 00227 } 00228 } 00229 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) { 00230 Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), 00231 currentLoop, Changed); 00232 if (LoopCond && SI->getNumCases() > 1) { 00233 // Find a value to unswitch on: 00234 // FIXME: this should chose the most expensive case! 00235 Constant *UnswitchVal = SI->getCaseValue(1); 00236 // Do not process same value again and again. 00237 if (!UnswitchedVals.insert(UnswitchVal)) 00238 continue; 00239 00240 if (UnswitchIfProfitable(LoopCond, UnswitchVal)) { 00241 ++NumSwitches; 00242 return true; 00243 } 00244 } 00245 } 00246 00247 // Scan the instructions to check for unswitchable values. 00248 for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end(); 00249 BBI != E; ++BBI) 00250 if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) { 00251 Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), 00252 currentLoop, Changed); 00253 if (LoopCond && UnswitchIfProfitable(LoopCond, 00254 ConstantInt::getTrue())) { 00255 ++NumSelects; 00256 return true; 00257 } 00258 } 00259 } 00260 return Changed; 00261 } 00262 00263 /// isTrivialLoopExitBlock - Check to see if all paths from BB either: 00264 /// 1. Exit the loop with no side effects. 00265 /// 2. Branch to the latch block with no side-effects. 00266 /// 00267 /// If these conditions are true, we return true and set ExitBB to the block we 00268 /// exit through. 00269 /// 00270 static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB, 00271 BasicBlock *&ExitBB, 00272 std::set<BasicBlock*> &Visited) { 00273 if (!Visited.insert(BB).second) { 00274 // Already visited and Ok, end of recursion. 00275 return true; 00276 } else if (!L->contains(BB)) { 00277 // Otherwise, this is a loop exit, this is fine so long as this is the 00278 // first exit. 00279 if (ExitBB != 0) return false; 00280 ExitBB = BB; 00281 return true; 00282 } 00283 00284 // Otherwise, this is an unvisited intra-loop node. Check all successors. 00285 for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) { 00286 // Check to see if the successor is a trivial loop exit. 00287 if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited)) 00288 return false; 00289 } 00290 00291 // Okay, everything after this looks good, check to make sure that this block 00292 // doesn't include any side effects. 00293 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 00294 if (I->mayWriteToMemory()) 00295 return false; 00296 00297 return true; 00298 } 00299 00300 /// isTrivialLoopExitBlock - Return true if the specified block unconditionally 00301 /// leads to an exit from the specified loop, and has no side-effects in the 00302 /// process. If so, return the block that is exited to, otherwise return null. 00303 static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) { 00304 std::set<BasicBlock*> Visited; 00305 Visited.insert(L->getHeader()); // Branches to header are ok. 00306 BasicBlock *ExitBB = 0; 00307 if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited)) 00308 return ExitBB; 00309 return 0; 00310 } 00311 00312 /// IsTrivialUnswitchCondition - Check to see if this unswitch condition is 00313 /// trivial: that is, that the condition controls whether or not the loop does 00314 /// anything at all. If this is a trivial condition, unswitching produces no 00315 /// code duplications (equivalently, it produces a simpler loop and a new empty 00316 /// loop, which gets deleted). 00317 /// 00318 /// If this is a trivial condition, return true, otherwise return false. When 00319 /// returning true, this sets Cond and Val to the condition that controls the 00320 /// trivial condition: when Cond dynamically equals Val, the loop is known to 00321 /// exit. Finally, this sets LoopExit to the BB that the loop exits to when 00322 /// Cond == Val. 00323 /// 00324 bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val, 00325 BasicBlock **LoopExit) { 00326 BasicBlock *Header = currentLoop->getHeader(); 00327 TerminatorInst *HeaderTerm = Header->getTerminator(); 00328 00329 BasicBlock *LoopExitBB = 0; 00330 if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) { 00331 // If the header block doesn't end with a conditional branch on Cond, we 00332 // can't handle it. 00333 if (!BI->isConditional() || BI->getCondition() != Cond) 00334 return false; 00335 00336 // Check to see if a successor of the branch is guaranteed to go to the 00337 // latch block or exit through a one exit block without having any 00338 // side-effects. If so, determine the value of Cond that causes it to do 00339 // this. 00340 if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 00341 BI->getSuccessor(0)))) { 00342 if (Val) *Val = ConstantInt::getTrue(); 00343 } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 00344 BI->getSuccessor(1)))) { 00345 if (Val) *Val = ConstantInt::getFalse(); 00346 } 00347 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) { 00348 // If this isn't a switch on Cond, we can't handle it. 00349 if (SI->getCondition() != Cond) return false; 00350 00351 // Check to see if a successor of the switch is guaranteed to go to the 00352 // latch block or exit through a one exit block without having any 00353 // side-effects. If so, determine the value of Cond that causes it to do 00354 // this. Note that we can't trivially unswitch on the default case. 00355 for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) 00356 if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 00357 SI->getSuccessor(i)))) { 00358 // Okay, we found a trivial case, remember the value that is trivial. 00359 if (Val) *Val = SI->getCaseValue(i); 00360 break; 00361 } 00362 } 00363 00364 // If we didn't find a single unique LoopExit block, or if the loop exit block 00365 // contains phi nodes, this isn't trivial. 00366 if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin())) 00367 return false; // Can't handle this. 00368 00369 if (LoopExit) *LoopExit = LoopExitBB; 00370 00371 // We already know that nothing uses any scalar values defined inside of this 00372 // loop. As such, we just have to check to see if this loop will execute any 00373 // side-effecting instructions (e.g. stores, calls, volatile loads) in the 00374 // part of the loop that the code *would* execute. We already checked the 00375 // tail, check the header now. 00376 for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I) 00377 if (I->mayWriteToMemory()) 00378 return false; 00379 return true; 00380 } 00381 00382 /// getLoopUnswitchCost - Return the cost (code size growth) that will happen if 00383 /// we choose to unswitch current loop on the specified value. 00384 /// 00385 unsigned LoopUnswitch::getLoopUnswitchCost(Value *LIC) { 00386 // If the condition is trivial, always unswitch. There is no code growth for 00387 // this case. 00388 if (IsTrivialUnswitchCondition(LIC)) 00389 return 0; 00390 00391 // FIXME: This is really overly conservative. However, more liberal 00392 // estimations have thus far resulted in excessive unswitching, which is bad 00393 // both in compile time and in code size. This should be replaced once 00394 // someone figures out how a good estimation. 00395 return currentLoop->getBlocks().size(); 00396 00397 unsigned Cost = 0; 00398 // FIXME: this is brain dead. It should take into consideration code 00399 // shrinkage. 00400 for (Loop::block_iterator I = currentLoop->block_begin(), 00401 E = currentLoop->block_end(); 00402 I != E; ++I) { 00403 BasicBlock *BB = *I; 00404 // Do not include empty blocks in the cost calculation. This happen due to 00405 // loop canonicalization and will be removed. 00406 if (BB->begin() == BasicBlock::iterator(BB->getTerminator())) 00407 continue; 00408 00409 // Count basic blocks. 00410 ++Cost; 00411 } 00412 00413 return Cost; 00414 } 00415 00416 /// UnswitchIfProfitable - We have found that we can unswitch currentLoop when 00417 /// LoopCond == Val to simplify the loop. If we decide that this is profitable, 00418 /// unswitch the loop, reprocess the pieces, then return true. 00419 bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val){ 00420 // Check to see if it would be profitable to unswitch current loop. 00421 unsigned Cost = getLoopUnswitchCost(LoopCond); 00422 00423 // Do not do non-trivial unswitch while optimizing for size. 00424 if (Cost && OptimizeForSize) 00425 return false; 00426 00427 if (Cost > Threshold) { 00428 // FIXME: this should estimate growth by the amount of code shared by the 00429 // resultant unswitched loops. 00430 // 00431 DOUT << "NOT unswitching loop %" 00432 << currentLoop->getHeader()->getName() << ", cost too high: " 00433 << currentLoop->getBlocks().size() << "\n"; 00434 return false; 00435 } 00436 00437 initLoopData(); 00438 00439 Constant *CondVal; 00440 BasicBlock *ExitBlock; 00441 if (IsTrivialUnswitchCondition(LoopCond, &CondVal, &ExitBlock)) { 00442 UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock); 00443 } else { 00444 UnswitchNontrivialCondition(LoopCond, Val, currentLoop); 00445 } 00446 00447 // FIXME: Reconstruct dom info, because it is not preserved properly. 00448 Function *F = loopHeader->getParent(); 00449 if (DT) 00450 DT->runOnFunction(*F); 00451 if (DF) 00452 DF->runOnFunction(*F); 00453 return true; 00454 } 00455 00456 // RemapInstruction - Convert the instruction operands from referencing the 00457 // current values into those specified by ValueMap. 00458 // 00459 static inline void RemapInstruction(Instruction *I, 00460 DenseMap<const Value *, Value*> &ValueMap) { 00461 for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) { 00462 Value *Op = I->getOperand(op); 00463 DenseMap<const Value *, Value*>::iterator It = ValueMap.find(Op); 00464 if (It != ValueMap.end()) Op = It->second; 00465 I->setOperand(op, Op); 00466 } 00467 } 00468 00469 /// CloneLoop - Recursively clone the specified loop and all of its children, 00470 /// mapping the blocks with the specified map. 00471 static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM, 00472 LoopInfo *LI, LPPassManager *LPM) { 00473 Loop *New = new Loop(); 00474 00475 LPM->insertLoop(New, PL); 00476 00477 // Add all of the blocks in L to the new loop. 00478 for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); 00479 I != E; ++I) 00480 if (LI->getLoopFor(*I) == L) 00481 New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase()); 00482 00483 // Add all of the subloops to the new loop. 00484 for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I) 00485 CloneLoop(*I, New, VM, LI, LPM); 00486 00487 return New; 00488 } 00489 00490 /// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values 00491 /// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the 00492 /// code immediately before InsertPt. 00493 void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, 00494 BasicBlock *TrueDest, 00495 BasicBlock *FalseDest, 00496 Instruction *InsertPt) { 00497 // Insert a conditional branch on LIC to the two preheaders. The original 00498 // code is the true version and the new code is the false version. 00499 Value *BranchVal = LIC; 00500 if (!isa<ConstantInt>(Val) || Val->getType() != Type::Int1Ty) 00501 BranchVal = new ICmpInst(ICmpInst::ICMP_EQ, LIC, Val, "tmp", InsertPt); 00502 else if (Val != ConstantInt::getTrue()) 00503 // We want to enter the new loop when the condition is true. 00504 std::swap(TrueDest, FalseDest); 00505 00506 // Insert the new branch. 00507 BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt); 00508 } 00509 00510 /// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable 00511 /// condition in it (a cond branch from its header block to its latch block, 00512 /// where the path through the loop that doesn't execute its body has no 00513 /// side-effects), unswitch it. This doesn't involve any code duplication, just 00514 /// moving the conditional branch outside of the loop and updating loop info. 00515 void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, 00516 Constant *Val, 00517 BasicBlock *ExitBlock) { 00518 DOUT << "loop-unswitch: Trivial-Unswitch loop %" 00519 << loopHeader->getName() << " [" << L->getBlocks().size() 00520 << " blocks] in Function " << L->getHeader()->getParent()->getName() 00521 << " on cond: " << *Val << " == " << *Cond << "\n"; 00522 00523 // First step, split the preheader, so that we know that there is a safe place 00524 // to insert the conditional branch. We will change loopPreheader to have a 00525 // conditional branch on Cond. 00526 BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, this); 00527 00528 // Now that we have a place to insert the conditional branch, create a place 00529 // to branch to: this is the exit block out of the loop that we should 00530 // short-circuit to. 00531 00532 // Split this block now, so that the loop maintains its exit block, and so 00533 // that the jump from the preheader can execute the contents of the exit block 00534 // without actually branching to it (the exit block should be dominated by the 00535 // loop header, not the preheader). 00536 assert(!L->contains(ExitBlock) && "Exit block is in the loop?"); 00537 BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this); 00538 00539 // Okay, now we have a position to branch from and a position to branch to, 00540 // insert the new conditional branch. 00541 EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH, 00542 loopPreheader->getTerminator()); 00543 LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L); 00544 loopPreheader->getTerminator()->eraseFromParent(); 00545 00546 // We need to reprocess this loop, it could be unswitched again. 00547 redoLoop = true; 00548 00549 // Now that we know that the loop is never entered when this condition is a 00550 // particular value, rewrite the loop with this info. We know that this will 00551 // at least eliminate the old branch. 00552 RewriteLoopBodyWithConditionConstant(L, Cond, Val, false); 00553 ++NumTrivial; 00554 } 00555 00556 /// SplitExitEdges - Split all of the edges from inside the loop to their exit 00557 /// blocks. Update the appropriate Phi nodes as we do so. 00558 void LoopUnswitch::SplitExitEdges(Loop *L, 00559 const SmallVector<BasicBlock *, 8> &ExitBlocks) 00560 { 00561 00562 for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { 00563 BasicBlock *ExitBlock = ExitBlocks[i]; 00564 std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock)); 00565 00566 for (unsigned j = 0, e = Preds.size(); j != e; ++j) { 00567 BasicBlock* NewExitBlock = SplitEdge(Preds[j], ExitBlock, this); 00568 BasicBlock* StartBlock = Preds[j]; 00569 BasicBlock* EndBlock; 00570 if (NewExitBlock->getSinglePredecessor() == ExitBlock) { 00571 EndBlock = NewExitBlock; 00572 NewExitBlock = EndBlock->getSinglePredecessor();; 00573 } else { 00574 EndBlock = ExitBlock; 00575 } 00576 00577 std::set<PHINode*> InsertedPHIs; 00578 PHINode* OldLCSSA = 0; 00579 for (BasicBlock::iterator I = EndBlock->begin(); 00580 (OldLCSSA = dyn_cast<PHINode>(I)); ++I) { 00581 Value* OldValue = OldLCSSA->getIncomingValueForBlock(NewExitBlock); 00582 PHINode* NewLCSSA = PHINode::Create(OldLCSSA->getType(), 00583 OldLCSSA->getName() + ".us-lcssa", 00584 NewExitBlock->getTerminator()); 00585 NewLCSSA->addIncoming(OldValue, StartBlock); 00586 OldLCSSA->setIncomingValue(OldLCSSA->getBasicBlockIndex(NewExitBlock), 00587 NewLCSSA); 00588 InsertedPHIs.insert(NewLCSSA); 00589 } 00590 00591 BasicBlock::iterator InsertPt = EndBlock->getFirstNonPHI(); 00592 for (BasicBlock::iterator I = NewExitBlock->begin(); 00593 (OldLCSSA = dyn_cast<PHINode>(I)) && InsertedPHIs.count(OldLCSSA) == 0; 00594 ++I) { 00595 PHINode *NewLCSSA = PHINode::Create(OldLCSSA->getType(), 00596 OldLCSSA->getName() + ".us-lcssa", 00597 InsertPt); 00598 OldLCSSA->replaceAllUsesWith(NewLCSSA); 00599 NewLCSSA->addIncoming(OldLCSSA, NewExitBlock); 00600 } 00601 00602 } 00603 } 00604 00605 } 00606 00607 /// UnswitchNontrivialCondition - We determined that the loop is profitable 00608 /// to unswitch when LIC equal Val. Split it into loop versions and test the 00609 /// condition outside of either loop. Return the loops created as Out1/Out2. 00610 void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val, 00611 Loop *L) { 00612 Function *F = loopHeader->getParent(); 00613 DOUT << "loop-unswitch: Unswitching loop %" 00614 << loopHeader->getName() << " [" << L->getBlocks().size() 00615 << " blocks] in Function " << F->getName() 00616 << " when '" << *Val << "' == " << *LIC << "\n"; 00617 00618 LoopBlocks.clear(); 00619 NewBlocks.clear(); 00620 00621 // First step, split the preheader and exit blocks, and add these blocks to 00622 // the LoopBlocks list. 00623 BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this); 00624 LoopBlocks.push_back(NewPreheader); 00625 00626 // We want the loop to come after the preheader, but before the exit blocks. 00627 LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end()); 00628 00629 SmallVector<BasicBlock*, 8> ExitBlocks; 00630 L->getUniqueExitBlocks(ExitBlocks); 00631 00632 // Split all of the edges from inside the loop to their exit blocks. Update 00633 // the appropriate Phi nodes as we do so. 00634 SplitExitEdges(L, ExitBlocks); 00635 00636 // The exit blocks may have been changed due to edge splitting, recompute. 00637 ExitBlocks.clear(); 00638 L->getUniqueExitBlocks(ExitBlocks); 00639 00640 // Add exit blocks to the loop blocks. 00641 LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end()); 00642 00643 // Next step, clone all of the basic blocks that make up the loop (including 00644 // the loop preheader and exit blocks), keeping track of the mapping between 00645 // the instructions and blocks. 00646 NewBlocks.reserve(LoopBlocks.size()); 00647 DenseMap<const Value*, Value*> ValueMap; 00648 for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) { 00649 BasicBlock *New = CloneBasicBlock(LoopBlocks[i], ValueMap, ".us", F); 00650 NewBlocks.push_back(New); 00651 ValueMap[LoopBlocks[i]] = New; // Keep the BB mapping. 00652 LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], New, L); 00653 } 00654 00655 // Splice the newly inserted blocks into the function right before the 00656 // original preheader. 00657 F->getBasicBlockList().splice(LoopBlocks[0], F->getBasicBlockList(), 00658 NewBlocks[0], F->end()); 00659 00660 // Now we create the new Loop object for the versioned loop. 00661 Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI, LPM); 00662 Loop *ParentLoop = L->getParentLoop(); 00663 if (ParentLoop) { 00664 // Make sure to add the cloned preheader and exit blocks to the parent loop 00665 // as well. 00666 ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase()); 00667 } 00668 00669 for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { 00670 BasicBlock *NewExit = cast<BasicBlock>(ValueMap[ExitBlocks[i]]); 00671 // The new exit block should be in the same loop as the old one. 00672 if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i])) 00673 ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase()); 00674 00675 assert(NewExit->getTerminator()->getNumSuccessors() == 1 && 00676 "Exit block should have been split to have one successor!"); 00677 BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0); 00678 00679 // If the successor of the exit block had PHI nodes, add an entry for 00680 // NewExit. 00681 PHINode *PN; 00682 for (BasicBlock::iterator I = ExitSucc->begin(); 00683 (PN = dyn_cast<PHINode>(I)); ++I) { 00684 Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]); 00685 DenseMap<const Value *, Value*>::iterator It = ValueMap.find(V); 00686 if (It != ValueMap.end()) V = It->second; 00687 PN->addIncoming(V, NewExit); 00688 } 00689 } 00690 00691 // Rewrite the code to refer to itself. 00692 for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i) 00693 for (BasicBlock::iterator I = NewBlocks[i]->begin(), 00694 E = NewBlocks[i]->end(); I != E; ++I) 00695 RemapInstruction(I, ValueMap); 00696 00697 // Rewrite the original preheader to select between versions of the loop. 00698 BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator()); 00699 assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] && 00700 "Preheader splitting did not work correctly!"); 00701 00702 // Emit the new branch that selects between the two versions of this loop. 00703 EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR); 00704 LPM->deleteSimpleAnalysisValue(OldBR, L); 00705 OldBR->eraseFromParent(); 00706 00707 LoopProcessWorklist.push_back(NewLoop); 00708 redoLoop = true; 00709 00710 // Now we rewrite the original code to know that the condition is true and the 00711 // new code to know that the condition is false. 00712 RewriteLoopBodyWithConditionConstant(L , LIC, Val, false); 00713 00714 // It's possible that simplifying one loop could cause the other to be 00715 // deleted. If so, don't simplify it. 00716 if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop) 00717 RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true); 00718 00719 } 00720 00721 /// RemoveFromWorklist - Remove all instances of I from the worklist vector 00722 /// specified. 00723 static void RemoveFromWorklist(Instruction *I, 00724 std::vector<Instruction*> &Worklist) { 00725 std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(), 00726 Worklist.end(), I); 00727 while (WI != Worklist.end()) { 00728 unsigned Offset = WI-Worklist.begin(); 00729 Worklist.erase(WI); 00730 WI = std::find(Worklist.begin()+Offset, Worklist.end(), I); 00731 } 00732 } 00733 00734 /// ReplaceUsesOfWith - When we find that I really equals V, remove I from the 00735 /// program, replacing all uses with V and update the worklist. 00736 static void ReplaceUsesOfWith(Instruction *I, Value *V, 00737 std::vector<Instruction*> &Worklist, 00738 Loop *L, LPPassManager *LPM) { 00739 DOUT << "Replace with '" << *V << "': " << *I; 00740 00741 // Add uses to the worklist, which may be dead now. 00742 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 00743 if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) 00744 Worklist.push_back(Use); 00745 00746 // Add users to the worklist which may be simplified now. 00747 for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); 00748 UI != E; ++UI) 00749 Worklist.push_back(cast<Instruction>(*UI)); 00750 LPM->deleteSimpleAnalysisValue(I, L); 00751 RemoveFromWorklist(I, Worklist); 00752 I->replaceAllUsesWith(V); 00753 I->eraseFromParent(); 00754 ++NumSimplify; 00755 } 00756 00757 /// RemoveBlockIfDead - If the specified block is dead, remove it, update loop 00758 /// information, and remove any dead successors it has. 00759 /// 00760 void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB, 00761 std::vector<Instruction*> &Worklist, 00762 Loop *L) { 00763 if (pred_begin(BB) != pred_end(BB)) { 00764 // This block isn't dead, since an edge to BB was just removed, see if there 00765 // are any easy simplifications we can do now. 00766 if (BasicBlock *Pred = BB->getSinglePredecessor()) { 00767 // If it has one pred, fold phi nodes in BB. 00768 while (isa<PHINode>(BB->begin())) 00769 ReplaceUsesOfWith(BB->begin(), 00770 cast<PHINode>(BB->begin())->getIncomingValue(0), 00771 Worklist, L, LPM); 00772 00773 // If this is the header of a loop and the only pred is the latch, we now 00774 // have an unreachable loop. 00775 if (Loop *L = LI->getLoopFor(BB)) 00776 if (loopHeader == BB && L->contains(Pred)) { 00777 // Remove the branch from the latch to the header block, this makes 00778 // the header dead, which will make the latch dead (because the header 00779 // dominates the latch). 00780 LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L); 00781 Pred->getTerminator()->eraseFromParent(); 00782 new UnreachableInst(Pred); 00783 00784 // The loop is now broken, remove it from LI. 00785 RemoveLoopFromHierarchy(L); 00786 00787 // Reprocess the header, which now IS dead. 00788 RemoveBlockIfDead(BB, Worklist, L); 00789 return; 00790 } 00791 00792 // If pred ends in a uncond branch, add uncond branch to worklist so that 00793 // the two blocks will get merged. 00794 if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator())) 00795 if (BI->isUnconditional()) 00796 Worklist.push_back(BI); 00797 } 00798 return; 00799 } 00800 00801 DOUT << "Nuking dead block: " << *BB; 00802 00803 // Remove the instructions in the basic block from the worklist. 00804 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) { 00805 RemoveFromWorklist(I, Worklist); 00806 00807 // Anything that uses the instructions in this basic block should have their 00808 // uses replaced with undefs. 00809 if (!I->use_empty()) 00810 I->replaceAllUsesWith(UndefValue::get(I->getType())); 00811 } 00812 00813 // If this is the edge to the header block for a loop, remove the loop and 00814 // promote all subloops. 00815 if (Loop *BBLoop = LI->getLoopFor(BB)) { 00816 if (BBLoop->getLoopLatch() == BB) 00817 RemoveLoopFromHierarchy(BBLoop); 00818 } 00819 00820 // Remove the block from the loop info, which removes it from any loops it 00821 // was in. 00822 LI->removeBlock(BB); 00823 00824 00825 // Remove phi node entries in successors for this block. 00826 TerminatorInst *TI = BB->getTerminator(); 00827 std::vector<BasicBlock*> Succs; 00828 for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) { 00829 Succs.push_back(TI->getSuccessor(i)); 00830 TI->getSuccessor(i)->removePredecessor(BB); 00831 } 00832 00833 // Unique the successors, remove anything with multiple uses. 00834 std::sort(Succs.begin(), Succs.end()); 00835 Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end()); 00836 00837 // Remove the basic block, including all of the instructions contained in it. 00838 LPM->deleteSimpleAnalysisValue(BB, L); 00839 BB->eraseFromParent(); 00840 // Remove successor blocks here that are not dead, so that we know we only 00841 // have dead blocks in this list. Nondead blocks have a way of becoming dead, 00842 // then getting removed before we revisit them, which is badness. 00843 // 00844 for (unsigned i = 0; i != Succs.size(); ++i) 00845 if (pred_begin(Succs[i]) != pred_end(Succs[i])) { 00846 // One exception is loop headers. If this block was the preheader for a 00847 // loop, then we DO want to visit the loop so the loop gets deleted. 00848 // We know that if the successor is a loop header, that this loop had to 00849 // be the preheader: the case where this was the latch block was handled 00850 // above and headers can only have two predecessors. 00851 if (!LI->isLoopHeader(Succs[i])) { 00852 Succs.erase(Succs.begin()+i); 00853 --i; 00854 } 00855 } 00856 00857 for (unsigned i = 0, e = Succs.size(); i != e; ++i) 00858 RemoveBlockIfDead(Succs[i], Worklist, L); 00859 } 00860 00861 /// RemoveLoopFromHierarchy - We have discovered that the specified loop has 00862 /// become unwrapped, either because the backedge was deleted, or because the 00863 /// edge into the header was removed. If the edge into the header from the 00864 /// latch block was removed, the loop is unwrapped but subloops are still alive, 00865 /// so they just reparent loops. If the loops are actually dead, they will be 00866 /// removed later. 00867 void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) { 00868 LPM->deleteLoopFromQueue(L); 00869 RemoveLoopFromWorklist(L); 00870 } 00871 00872 // RewriteLoopBodyWithConditionConstant - We know either that the value LIC has 00873 // the value specified by Val in the specified loop, or we know it does NOT have 00874 // that value. Rewrite any uses of LIC or of properties correlated to it. 00875 void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, 00876 Constant *Val, 00877 bool IsEqual) { 00878 assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?"); 00879 00880 // FIXME: Support correlated properties, like: 00881 // for (...) 00882 // if (li1 < li2) 00883 // ... 00884 // if (li1 > li2) 00885 // ... 00886 00887 // FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches, 00888 // selects, switches. 00889 std::vector<User*> Users(LIC->use_begin(), LIC->use_end()); 00890 std::vector<Instruction*> Worklist; 00891 00892 // If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC 00893 // in the loop with the appropriate one directly. 00894 if (IsEqual || (isa<ConstantInt>(Val) && Val->getType() == Type::Int1Ty)) { 00895 Value *Replacement; 00896 if (IsEqual) 00897 Replacement = Val; 00898 else 00899 Replacement = ConstantInt::get(Type::Int1Ty, 00900 !cast<ConstantInt>(Val)->getZExtValue()); 00901 00902 for (unsigned i = 0, e = Users.size(); i != e; ++i) 00903 if (Instruction *U = cast<Instruction>(Users[i])) { 00904 if (!L->contains(U->getParent())) 00905 continue; 00906 U->replaceUsesOfWith(LIC, Replacement); 00907 Worklist.push_back(U); 00908 } 00909 } else { 00910 // Otherwise, we don't know the precise value of LIC, but we do know that it 00911 // is certainly NOT "Val". As such, simplify any uses in the loop that we 00912 // can. This case occurs when we unswitch switch statements. 00913 for (unsigned i = 0, e = Users.size(); i != e; ++i) 00914 if (Instruction *U = cast<Instruction>(Users[i])) { 00915 if (!L->contains(U->getParent())) 00916 continue; 00917 00918 Worklist.push_back(U); 00919 00920 // If we know that LIC is not Val, use this info to simplify code. 00921 if (SwitchInst *SI = dyn_cast<SwitchInst>(U)) { 00922 for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i) { 00923 if (SI->getCaseValue(i) == Val) { 00924 // Found a dead case value. Don't remove PHI nodes in the 00925 // successor if they become single-entry, those PHI nodes may 00926 // be in the Users list. 00927 00928 // FIXME: This is a hack. We need to keep the successor around 00929 // and hooked up so as to preserve the loop structure, because 00930 // trying to update it is complicated. So instead we preserve the 00931 // loop structure and put the block on an dead code path. 00932 00933 BasicBlock *SISucc = SI->getSuccessor(i); 00934 BasicBlock* Old = SI->getParent(); 00935 BasicBlock* Split = SplitBlock(Old, SI, this); 00936 00937 Instruction* OldTerm = Old->getTerminator(); 00938 BranchInst::Create(Split, SISucc, 00939 ConstantInt::getTrue(), OldTerm); 00940 00941 LPM->deleteSimpleAnalysisValue(Old->getTerminator(), L); 00942 Old->getTerminator()->eraseFromParent(); 00943 00944 PHINode *PN; 00945 for (BasicBlock::iterator II = SISucc->begin(); 00946 (PN = dyn_cast<PHINode>(II)); ++II) { 00947 Value *InVal = PN->removeIncomingValue(Split, false); 00948 PN->addIncoming(InVal, Old); 00949 } 00950 00951 SI->removeCase(i); 00952 break; 00953 } 00954 } 00955 } 00956 00957 // TODO: We could do other simplifications, for example, turning 00958 // LIC == Val -> false. 00959 } 00960 } 00961 00962 SimplifyCode(Worklist, L); 00963 } 00964 00965 /// SimplifyCode - Okay, now that we have simplified some instructions in the 00966 /// loop, walk over it and constant prop, dce, and fold control flow where 00967 /// possible. Note that this is effectively a very simple loop-structure-aware 00968 /// optimizer. During processing of this loop, L could very well be deleted, so 00969 /// it must not be used. 00970 /// 00971 /// FIXME: When the loop optimizer is more mature, separate this out to a new 00972 /// pass. 00973 /// 00974 void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) { 00975 while (!Worklist.empty()) { 00976 Instruction *I = Worklist.back(); 00977 Worklist.pop_back(); 00978 00979 // Simple constant folding. 00980 if (Constant *C = ConstantFoldInstruction(I)) { 00981 ReplaceUsesOfWith(I, C, Worklist, L, LPM); 00982 continue; 00983 } 00984 00985 // Simple DCE. 00986 if (isInstructionTriviallyDead(I)) { 00987 DOUT << "Remove dead instruction '" << *I; 00988 00989 // Add uses to the worklist, which may be dead now. 00990 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 00991 if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) 00992 Worklist.push_back(Use); 00993 LPM->deleteSimpleAnalysisValue(I, L); 00994 RemoveFromWorklist(I, Worklist); 00995 I->eraseFromParent(); 00996 ++NumSimplify; 00997 continue; 00998 } 00999 01000 // Special case hacks that appear commonly in unswitched code. 01001 switch (I->getOpcode()) { 01002 case Instruction::Select: 01003 if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(0))) { 01004 ReplaceUsesOfWith(I, I->getOperand(!CB->getZExtValue()+1), Worklist, L, 01005 LPM); 01006 continue; 01007 } 01008 break; 01009 case Instruction::And: 01010 if (isa<ConstantInt>(I->getOperand(0)) && 01011 I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS 01012 cast<BinaryOperator>(I)->swapOperands(); 01013 if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1))) 01014 if (CB->getType() == Type::Int1Ty) { 01015 if (CB->isOne()) // X & 1 -> X 01016 ReplaceUsesOfWith(I, I->getOperand(0), Worklist, L, LPM); 01017 else // X & 0 -> 0 01018 ReplaceUsesOfWith(I, I->getOperand(1), Worklist, L, LPM); 01019 continue; 01020 } 01021 break; 01022 case Instruction::Or: 01023 if (isa<ConstantInt>(I->getOperand(0)) && 01024 I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS 01025 cast<BinaryOperator>(I)->swapOperands(); 01026 if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1))) 01027 if (CB->getType() == Type::Int1Ty) { 01028 if (CB->isOne()) // X | 1 -> 1 01029 ReplaceUsesOfWith(I, I->getOperand(1), Worklist, L, LPM); 01030 else // X | 0 -> X 01031 ReplaceUsesOfWith(I, I->getOperand(0), Worklist, L, LPM); 01032 continue; 01033 } 01034 break; 01035 case Instruction::Br: { 01036 BranchInst *BI = cast<BranchInst>(I); 01037 if (BI->isUnconditional()) { 01038 // If BI's parent is the only pred of the successor, fold the two blocks 01039 // together. 01040 BasicBlock *Pred = BI->getParent(); 01041 BasicBlock *Succ = BI->getSuccessor(0); 01042 BasicBlock *SinglePred = Succ->getSinglePredecessor(); 01043 if (!SinglePred) continue; // Nothing to do. 01044 assert(SinglePred == Pred && "CFG broken"); 01045 01046 DOUT << "Merging blocks: " << Pred->getName() << " <- " 01047 << Succ->getName() << "\n"; 01048 01049 // Resolve any single entry PHI nodes in Succ. 01050 while (PHINode *PN = dyn_cast<PHINode>(Succ->begin())) 01051 ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM); 01052 01053 // Move all of the successor contents from Succ to Pred. 01054 Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(), 01055 Succ->end()); 01056 LPM->deleteSimpleAnalysisValue(BI, L); 01057 BI->eraseFromParent(); 01058 RemoveFromWorklist(BI, Worklist); 01059 01060 // If Succ has any successors with PHI nodes, update them to have 01061 // entries coming from Pred instead of Succ. 01062 Succ->replaceAllUsesWith(Pred); 01063 01064 // Remove Succ from the loop tree. 01065 LI->removeBlock(Succ); 01066 LPM->deleteSimpleAnalysisValue(Succ, L); 01067 Succ->eraseFromParent(); 01068 ++NumSimplify; 01069 } else if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){ 01070 // Conditional branch. Turn it into an unconditional branch, then 01071 // remove dead blocks. 01072 break; // FIXME: Enable. 01073 01074 DOUT << "Folded branch: " << *BI; 01075 BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue()); 01076 BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue()); 01077 DeadSucc->removePredecessor(BI->getParent(), true); 01078 Worklist.push_back(BranchInst::Create(LiveSucc, BI)); 01079 LPM->deleteSimpleAnalysisValue(BI, L); 01080 BI->eraseFromParent(); 01081 RemoveFromWorklist(BI, Worklist); 01082 ++NumSimplify; 01083 01084 RemoveBlockIfDead(DeadSucc, Worklist, L); 01085 } 01086 break; 01087 } 01088 } 01089 } 01090 }