LLVM API Documentation
00001 //===- LoopDeletion.cpp - Dead Loop Deletion Pass ---------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements the Dead Loop Deletion Pass. This pass is responsible 00011 // for eliminating loops with non-infinite computable trip counts that have no 00012 // side effects or volatile instructions, and do not contribute to the 00013 // computation of the function's return value. 00014 // 00015 //===----------------------------------------------------------------------===// 00016 00017 #define DEBUG_TYPE "loop-delete" 00018 00019 #include "llvm/Transforms/Scalar.h" 00020 #include "llvm/Analysis/LoopPass.h" 00021 #include "llvm/Analysis/ScalarEvolution.h" 00022 #include "llvm/ADT/Statistic.h" 00023 #include "llvm/ADT/SmallVector.h" 00024 00025 using namespace llvm; 00026 00027 STATISTIC(NumDeleted, "Number of loops deleted"); 00028 00029 namespace { 00030 class VISIBILITY_HIDDEN LoopDeletion : public LoopPass { 00031 public: 00032 static char ID; // Pass ID, replacement for typeid 00033 LoopDeletion() : LoopPass(&ID) {} 00034 00035 // Possibly eliminate loop L if it is dead. 00036 bool runOnLoop(Loop* L, LPPassManager& LPM); 00037 00038 bool SingleDominatingExit(Loop* L, 00039 SmallVector<BasicBlock*, 4>& exitingBlocks); 00040 bool IsLoopDead(Loop* L, SmallVector<BasicBlock*, 4>& exitingBlocks, 00041 SmallVector<BasicBlock*, 4>& exitBlocks); 00042 bool IsLoopInvariantInst(Instruction *I, Loop* L); 00043 00044 virtual void getAnalysisUsage(AnalysisUsage& AU) const { 00045 AU.addRequired<ScalarEvolution>(); 00046 AU.addRequired<DominatorTree>(); 00047 AU.addRequired<LoopInfo>(); 00048 AU.addRequiredID(LoopSimplifyID); 00049 AU.addRequiredID(LCSSAID); 00050 00051 AU.addPreserved<ScalarEvolution>(); 00052 AU.addPreserved<DominatorTree>(); 00053 AU.addPreserved<LoopInfo>(); 00054 AU.addPreservedID(LoopSimplifyID); 00055 AU.addPreservedID(LCSSAID); 00056 } 00057 }; 00058 } 00059 00060 char LoopDeletion::ID = 0; 00061 static RegisterPass<LoopDeletion> X("loop-deletion", "Delete dead loops"); 00062 00063 LoopPass* llvm::createLoopDeletionPass() { 00064 return new LoopDeletion(); 00065 } 00066 00067 /// SingleDominatingExit - Checks that there is only a single blocks that 00068 /// branches out of the loop, and that it also g the latch block. Loops 00069 /// with multiple or non-latch-dominating exiting blocks could be dead, but we'd 00070 /// have to do more extensive analysis to make sure, for instance, that the 00071 /// control flow logic involved was or could be made loop-invariant. 00072 bool LoopDeletion::SingleDominatingExit(Loop* L, 00073 SmallVector<BasicBlock*, 4>& exitingBlocks) { 00074 00075 if (exitingBlocks.size() != 1) 00076 return false; 00077 00078 BasicBlock* latch = L->getLoopLatch(); 00079 if (!latch) 00080 return false; 00081 00082 DominatorTree& DT = getAnalysis<DominatorTree>(); 00083 return DT.dominates(exitingBlocks[0], latch); 00084 } 00085 00086 /// IsLoopInvariantInst - Checks if an instruction is invariant with respect to 00087 /// a loop, which is defined as being true if all of its operands are defined 00088 /// outside of the loop. These instructions can be hoisted out of the loop 00089 /// if their results are needed. This could be made more aggressive by 00090 /// recursively checking the operands for invariance, but it's not clear that 00091 /// it's worth it. 00092 bool LoopDeletion::IsLoopInvariantInst(Instruction *I, Loop* L) { 00093 // PHI nodes are not loop invariant if defined in the loop. 00094 if (isa<PHINode>(I) && L->contains(I->getParent())) 00095 return false; 00096 00097 // The instruction is loop invariant if all of its operands are loop-invariant 00098 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 00099 if (!L->isLoopInvariant(I->getOperand(i))) 00100 return false; 00101 00102 // If we got this far, the instruction is loop invariant! 00103 return true; 00104 } 00105 00106 /// IsLoopDead - Determined if a loop is dead. This assumes that we've already 00107 /// checked for unique exit and exiting blocks, and that the code is in LCSSA 00108 /// form. 00109 bool LoopDeletion::IsLoopDead(Loop* L, 00110 SmallVector<BasicBlock*, 4>& exitingBlocks, 00111 SmallVector<BasicBlock*, 4>& exitBlocks) { 00112 BasicBlock* exitingBlock = exitingBlocks[0]; 00113 BasicBlock* exitBlock = exitBlocks[0]; 00114 00115 // Make sure that all PHI entries coming from the loop are loop invariant. 00116 // Because the code is in LCSSA form, any values used outside of the loop 00117 // must pass through a PHI in the exit block, meaning that this check is 00118 // sufficient to guarantee that no loop-variant values are used outside 00119 // of the loop. 00120 BasicBlock::iterator BI = exitBlock->begin(); 00121 while (PHINode* P = dyn_cast<PHINode>(BI)) { 00122 Value* incoming = P->getIncomingValueForBlock(exitingBlock); 00123 if (Instruction* I = dyn_cast<Instruction>(incoming)) 00124 if (!IsLoopInvariantInst(I, L)) 00125 return false; 00126 00127 BI++; 00128 } 00129 00130 // Make sure that no instructions in the block have potential side-effects. 00131 // This includes instructions that could write to memory, and loads that are 00132 // marked volatile. This could be made more aggressive by using aliasing 00133 // information to identify readonly and readnone calls. 00134 for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); 00135 LI != LE; ++LI) { 00136 for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end(); 00137 BI != BE; ++BI) { 00138 if (BI->mayWriteToMemory()) 00139 return false; 00140 else if (LoadInst* L = dyn_cast<LoadInst>(BI)) 00141 if (L->isVolatile()) 00142 return false; 00143 } 00144 } 00145 00146 return true; 00147 } 00148 00149 /// runOnLoop - Remove dead loops, by which we mean loops that do not impact the 00150 /// observable behavior of the program other than finite running time. Note 00151 /// we do ensure that this never remove a loop that might be infinite, as doing 00152 /// so could change the halting/non-halting nature of a program. 00153 /// NOTE: This entire process relies pretty heavily on LoopSimplify and LCSSA 00154 /// in order to make various safety checks work. 00155 bool LoopDeletion::runOnLoop(Loop* L, LPPassManager& LPM) { 00156 // We can only remove the loop if there is a preheader that we can 00157 // branch from after removing it. 00158 BasicBlock* preheader = L->getLoopPreheader(); 00159 if (!preheader) 00160 return false; 00161 00162 // We can't remove loops that contain subloops. If the subloops were dead, 00163 // they would already have been removed in earlier executions of this pass. 00164 if (L->begin() != L->end()) 00165 return false; 00166 00167 SmallVector<BasicBlock*, 4> exitingBlocks; 00168 L->getExitingBlocks(exitingBlocks); 00169 00170 SmallVector<BasicBlock*, 4> exitBlocks; 00171 L->getUniqueExitBlocks(exitBlocks); 00172 00173 // We require that the loop only have a single exit block. Otherwise, we'd 00174 // be in the situation of needing to be able to solve statically which exit 00175 // block will be branched to, or trying to preserve the branching logic in 00176 // a loop invariant manner. 00177 if (exitBlocks.size() != 1) 00178 return false; 00179 00180 // Loops with multiple exits or exits that don't dominate the latch 00181 // are too complicated to handle correctly. 00182 if (!SingleDominatingExit(L, exitingBlocks)) 00183 return false; 00184 00185 // Finally, we have to check that the loop really is dead. 00186 if (!IsLoopDead(L, exitingBlocks, exitBlocks)) 00187 return false; 00188 00189 // Don't remove loops for which we can't solve the trip count. 00190 // They could be infinite, in which case we'd be changing program behavior. 00191 ScalarEvolution& SE = getAnalysis<ScalarEvolution>(); 00192 SCEVHandle S = SE.getIterationCount(L); 00193 if (isa<SCEVCouldNotCompute>(S)) 00194 return false; 00195 00196 // Now that we know the removal is safe, remove the loop by changing the 00197 // branch from the preheader to go to the single exit block. 00198 BasicBlock* exitBlock = exitBlocks[0]; 00199 BasicBlock* exitingBlock = exitingBlocks[0]; 00200 00201 // Because we're deleting a large chunk of code at once, the sequence in which 00202 // we remove things is very important to avoid invalidation issues. Don't 00203 // mess with this unless you have good reason and know what you're doing. 00204 00205 // Move simple loop-invariant expressions out of the loop, since they 00206 // might be needed by the exit phis. 00207 for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); 00208 LI != LE; ++LI) 00209 for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end(); 00210 BI != BE; ) { 00211 Instruction* I = BI++; 00212 if (!I->use_empty() && IsLoopInvariantInst(I, L)) 00213 I->moveBefore(preheader->getTerminator()); 00214 } 00215 00216 // Connect the preheader directly to the exit block. 00217 TerminatorInst* TI = preheader->getTerminator(); 00218 TI->replaceUsesOfWith(L->getHeader(), exitBlock); 00219 00220 // Rewrite phis in the exit block to get their inputs from 00221 // the preheader instead of the exiting block. 00222 BasicBlock::iterator BI = exitBlock->begin(); 00223 while (PHINode* P = dyn_cast<PHINode>(BI)) { 00224 P->replaceUsesOfWith(exitingBlock, preheader); 00225 BI++; 00226 } 00227 00228 // Update the dominator tree and remove the instructions and blocks that will 00229 // be deleted from the reference counting scheme. 00230 DominatorTree& DT = getAnalysis<DominatorTree>(); 00231 SmallPtrSet<DomTreeNode*, 8> ChildNodes; 00232 for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); 00233 LI != LE; ++LI) { 00234 // Move all of the block's children to be children of the preheader, which 00235 // allows us to remove the domtree entry for the block. 00236 ChildNodes.insert(DT[*LI]->begin(), DT[*LI]->end()); 00237 for (SmallPtrSet<DomTreeNode*, 8>::iterator DI = ChildNodes.begin(), 00238 DE = ChildNodes.end(); DI != DE; ++DI) 00239 DT.changeImmediateDominator(*DI, DT[preheader]); 00240 00241 ChildNodes.clear(); 00242 DT.eraseNode(*LI); 00243 00244 // Remove instructions that we're deleting from ScalarEvolution. 00245 for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end(); 00246 BI != BE; ++BI) 00247 SE.deleteValueFromRecords(BI); 00248 00249 SE.deleteValueFromRecords(*LI); 00250 00251 // Remove the block from the reference counting scheme, so that we can 00252 // delete it freely later. 00253 (*LI)->dropAllReferences(); 00254 } 00255 00256 // Erase the instructions and the blocks without having to worry 00257 // about ordering because we already dropped the references. 00258 // NOTE: This iteration is safe because erasing the block does not remove its 00259 // entry from the loop's block list. We do that in the next section. 00260 for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); 00261 LI != LE; ++LI) 00262 (*LI)->eraseFromParent(); 00263 00264 // Finally, the blocks from loopinfo. This has to happen late because 00265 // otherwise our loop iterators won't work. 00266 LoopInfo& loopInfo = getAnalysis<LoopInfo>(); 00267 SmallPtrSet<BasicBlock*, 8> blocks; 00268 blocks.insert(L->block_begin(), L->block_end()); 00269 for (SmallPtrSet<BasicBlock*,8>::iterator I = blocks.begin(), 00270 E = blocks.end(); I != E; ++I) 00271 loopInfo.removeBlock(*I); 00272 00273 // The last step is to inform the loop pass manager that we've 00274 // eliminated this loop. 00275 LPM.deleteLoopFromQueue(L); 00276 00277 NumDeleted++; 00278 00279 return true; 00280 }