LLVM API Documentation
00001 //===- InlineCoast.cpp - Cost analysis for inliner ------------------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements inline cost analysis. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 00015 #include "llvm/Transforms/Utils/InlineCost.h" 00016 #include "llvm/Support/CallSite.h" 00017 #include "llvm/CallingConv.h" 00018 #include "llvm/IntrinsicInst.h" 00019 00020 using namespace llvm; 00021 00022 // CountCodeReductionForConstant - Figure out an approximation for how many 00023 // instructions will be constant folded if the specified value is constant. 00024 // 00025 unsigned InlineCostAnalyzer::FunctionInfo:: 00026 CountCodeReductionForConstant(Value *V) { 00027 unsigned Reduction = 0; 00028 for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E; ++UI) 00029 if (isa<BranchInst>(*UI)) 00030 Reduction += 40; // Eliminating a conditional branch is a big win 00031 else if (SwitchInst *SI = dyn_cast<SwitchInst>(*UI)) 00032 // Eliminating a switch is a big win, proportional to the number of edges 00033 // deleted. 00034 Reduction += (SI->getNumSuccessors()-1) * 40; 00035 else if (CallInst *CI = dyn_cast<CallInst>(*UI)) { 00036 // Turning an indirect call into a direct call is a BIG win 00037 Reduction += CI->getCalledValue() == V ? 500 : 0; 00038 } else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) { 00039 // Turning an indirect call into a direct call is a BIG win 00040 Reduction += II->getCalledValue() == V ? 500 : 0; 00041 } else { 00042 // Figure out if this instruction will be removed due to simple constant 00043 // propagation. 00044 Instruction &Inst = cast<Instruction>(**UI); 00045 bool AllOperandsConstant = true; 00046 for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i) 00047 if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) { 00048 AllOperandsConstant = false; 00049 break; 00050 } 00051 00052 if (AllOperandsConstant) { 00053 // We will get to remove this instruction... 00054 Reduction += 7; 00055 00056 // And any other instructions that use it which become constants 00057 // themselves. 00058 Reduction += CountCodeReductionForConstant(&Inst); 00059 } 00060 } 00061 00062 return Reduction; 00063 } 00064 00065 // CountCodeReductionForAlloca - Figure out an approximation of how much smaller 00066 // the function will be if it is inlined into a context where an argument 00067 // becomes an alloca. 00068 // 00069 unsigned InlineCostAnalyzer::FunctionInfo:: 00070 CountCodeReductionForAlloca(Value *V) { 00071 if (!isa<PointerType>(V->getType())) return 0; // Not a pointer 00072 unsigned Reduction = 0; 00073 for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){ 00074 Instruction *I = cast<Instruction>(*UI); 00075 if (isa<LoadInst>(I) || isa<StoreInst>(I)) 00076 Reduction += 10; 00077 else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) { 00078 // If the GEP has variable indices, we won't be able to do much with it. 00079 for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end(); 00080 I != E; ++I) 00081 if (!isa<Constant>(*I)) return 0; 00082 Reduction += CountCodeReductionForAlloca(GEP)+15; 00083 } else { 00084 // If there is some other strange instruction, we're not going to be able 00085 // to do much if we inline this. 00086 return 0; 00087 } 00088 } 00089 00090 return Reduction; 00091 } 00092 00093 /// analyzeFunction - Fill in the current structure with information gleaned 00094 /// from the specified function. 00095 void InlineCostAnalyzer::FunctionInfo::analyzeFunction(Function *F) { 00096 unsigned NumInsts = 0, NumBlocks = 0, NumVectorInsts = 0; 00097 00098 // Look at the size of the callee. Each basic block counts as 20 units, and 00099 // each instruction counts as 5. 00100 for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) { 00101 for (BasicBlock::const_iterator II = BB->begin(), E = BB->end(); 00102 II != E; ++II) { 00103 if (isa<PHINode>(II)) continue; // PHI nodes don't count. 00104 00105 // Special handling for calls. 00106 if (isa<CallInst>(II) || isa<InvokeInst>(II)) { 00107 if (isa<DbgInfoIntrinsic>(II)) 00108 continue; // Debug intrinsics don't count as size. 00109 00110 CallSite CS = CallSite::get(const_cast<Instruction*>(&*II)); 00111 00112 // If this function contains a call to setjmp or _setjmp, never inline 00113 // it. This is a hack because we depend on the user marking their local 00114 // variables as volatile if they are live across a setjmp call, and they 00115 // probably won't do this in callers. 00116 if (Function *F = CS.getCalledFunction()) 00117 if (F->isDeclaration() && 00118 (F->isName("setjmp") || F->isName("_setjmp"))) { 00119 NeverInline = true; 00120 return; 00121 } 00122 00123 // Calls often compile into many machine instructions. Bump up their 00124 // cost to reflect this. 00125 if (!isa<IntrinsicInst>(II)) 00126 NumInsts += 5; 00127 } 00128 00129 if (isa<ExtractElementInst>(II) || isa<VectorType>(II->getType())) 00130 ++NumVectorInsts; 00131 00132 // Noop casts, including ptr <-> int, don't count. 00133 if (const CastInst *CI = dyn_cast<CastInst>(II)) { 00134 if (CI->isLosslessCast() || isa<IntToPtrInst>(CI) || 00135 isa<PtrToIntInst>(CI)) 00136 continue; 00137 } else if (const GetElementPtrInst *GEPI = 00138 dyn_cast<GetElementPtrInst>(II)) { 00139 // If a GEP has all constant indices, it will probably be folded with 00140 // a load/store. 00141 bool AllConstant = true; 00142 for (unsigned i = 1, e = GEPI->getNumOperands(); i != e; ++i) 00143 if (!isa<ConstantInt>(GEPI->getOperand(i))) { 00144 AllConstant = false; 00145 break; 00146 } 00147 if (AllConstant) continue; 00148 } 00149 00150 ++NumInsts; 00151 } 00152 00153 ++NumBlocks; 00154 } 00155 00156 this->NumBlocks = NumBlocks; 00157 this->NumInsts = NumInsts; 00158 this->NumVectorInsts = NumVectorInsts; 00159 00160 // Check out all of the arguments to the function, figuring out how much 00161 // code can be eliminated if one of the arguments is a constant. 00162 for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I) 00163 ArgumentWeights.push_back(ArgInfo(CountCodeReductionForConstant(I), 00164 CountCodeReductionForAlloca(I))); 00165 } 00166 00167 00168 00169 // getInlineCost - The heuristic used to determine if we should inline the 00170 // function call or not. 00171 // 00172 int InlineCostAnalyzer::getInlineCost(CallSite CS, 00173 SmallPtrSet<const Function *, 16> &NeverInline) { 00174 Instruction *TheCall = CS.getInstruction(); 00175 Function *Callee = CS.getCalledFunction(); 00176 const Function *Caller = TheCall->getParent()->getParent(); 00177 00178 // Don't inline a directly recursive call. 00179 if (Caller == Callee || 00180 // Don't inline functions which can be redefined at link-time to mean 00181 // something else. link-once linkage is ok though. 00182 Callee->hasWeakLinkage() || 00183 00184 // Don't inline functions marked noinline. 00185 NeverInline.count(Callee)) 00186 return 2000000000; 00187 00188 // InlineCost - This value measures how good of an inline candidate this call 00189 // site is to inline. A lower inline cost make is more likely for the call to 00190 // be inlined. This value may go negative. 00191 // 00192 int InlineCost = 0; 00193 00194 // If there is only one call of the function, and it has internal linkage, 00195 // make it almost guaranteed to be inlined. 00196 // 00197 if (Callee->hasInternalLinkage() && Callee->hasOneUse()) 00198 InlineCost -= 15000; 00199 00200 // If this function uses the coldcc calling convention, prefer not to inline 00201 // it. 00202 if (Callee->getCallingConv() == CallingConv::Cold) 00203 InlineCost += 2000; 00204 00205 // If the instruction after the call, or if the normal destination of the 00206 // invoke is an unreachable instruction, the function is noreturn. As such, 00207 // there is little point in inlining this. 00208 if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) { 00209 if (isa<UnreachableInst>(II->getNormalDest()->begin())) 00210 InlineCost += 10000; 00211 } else if (isa<UnreachableInst>(++BasicBlock::iterator(TheCall))) 00212 InlineCost += 10000; 00213 00214 // Get information about the callee... 00215 FunctionInfo &CalleeFI = CachedFunctionInfo[Callee]; 00216 00217 // If we haven't calculated this information yet, do so now. 00218 if (CalleeFI.NumBlocks == 0) 00219 CalleeFI.analyzeFunction(Callee); 00220 00221 // If we should never inline this, return a huge cost. 00222 if (CalleeFI.NeverInline) 00223 return 2000000000; 00224 00225 // Add to the inline quality for properties that make the call valuable to 00226 // inline. This includes factors that indicate that the result of inlining 00227 // the function will be optimizable. Currently this just looks at arguments 00228 // passed into the function. 00229 // 00230 unsigned ArgNo = 0; 00231 for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end(); 00232 I != E; ++I, ++ArgNo) { 00233 // Each argument passed in has a cost at both the caller and the callee 00234 // sides. This favors functions that take many arguments over functions 00235 // that take few arguments. 00236 InlineCost -= 20; 00237 00238 // If this is a function being passed in, it is very likely that we will be 00239 // able to turn an indirect function call into a direct function call. 00240 if (isa<Function>(I)) 00241 InlineCost -= 100; 00242 00243 // If an alloca is passed in, inlining this function is likely to allow 00244 // significant future optimization possibilities (like scalar promotion, and 00245 // scalarization), so encourage the inlining of the function. 00246 // 00247 else if (isa<AllocaInst>(I)) { 00248 if (ArgNo < CalleeFI.ArgumentWeights.size()) 00249 InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight; 00250 00251 // If this is a constant being passed into the function, use the argument 00252 // weights calculated for the callee to determine how much will be folded 00253 // away with this information. 00254 } else if (isa<Constant>(I)) { 00255 if (ArgNo < CalleeFI.ArgumentWeights.size()) 00256 InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight; 00257 } 00258 } 00259 00260 // Now that we have considered all of the factors that make the call site more 00261 // likely to be inlined, look at factors that make us not want to inline it. 00262 00263 // Don't inline into something too big, which would make it bigger. 00264 // 00265 InlineCost += Caller->size()/15; 00266 00267 // Look at the size of the callee. Each instruction counts as 5. 00268 InlineCost += CalleeFI.NumInsts*5; 00269 00270 return InlineCost; 00271 } 00272 00273 // getInlineFudgeFactor - Return a > 1.0 factor if the inliner should use a 00274 // higher threshold to determine if the function call should be inlined. 00275 float InlineCostAnalyzer::getInlineFudgeFactor(CallSite CS) { 00276 Function *Callee = CS.getCalledFunction(); 00277 00278 // Get information about the callee... 00279 FunctionInfo &CalleeFI = CachedFunctionInfo[Callee]; 00280 00281 // If we haven't calculated this information yet, do so now. 00282 if (CalleeFI.NumBlocks == 0) 00283 CalleeFI.analyzeFunction(Callee); 00284 00285 float Factor = 1.0f; 00286 // Single BB functions are often written to be inlined. 00287 if (CalleeFI.NumBlocks == 1) 00288 Factor += 0.5f; 00289 00290 // Be more aggressive if the function contains a good chunk (if it mades up 00291 // at least 10% of the instructions) of vector instructions. 00292 if (CalleeFI.NumVectorInsts > CalleeFI.NumInsts/2) 00293 Factor += 2.0f; 00294 else if (CalleeFI.NumVectorInsts > CalleeFI.NumInsts/10) 00295 Factor += 1.5f; 00296 return Factor; 00297 }