LLVM API Documentation

Annotation.h

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00001 //===-- llvm/Support/Annotation.h - Annotation classes ----------*- C++ -*-===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // This file contains the declarations for two classes: Annotation & Annotable.
00011 // Using these two simple classes, anything that derives from Annotable can have
00012 // Annotation subclasses attached to them, ready for easy retrieval.
00013 //
00014 // Annotations are designed to be easily attachable to various classes.
00015 //
00016 // The AnnotationManager class is essential for using these classes.  It is
00017 // responsible for turning Annotation name strings into tokens [unique id #'s]
00018 // that may be used to search for and create annotations.
00019 //
00020 //===----------------------------------------------------------------------===//
00021 
00022 #ifndef LLVM_SUPPORT_ANNOTATION_H
00023 #define LLVM_SUPPORT_ANNOTATION_H
00024 
00025 #include <string>
00026 #include <cassert>
00027 
00028 namespace llvm {
00029 
00030 class AnnotationID;
00031 class Annotation;
00032 class Annotable;
00033 struct AnnotationManager;
00034 
00035 //===----------------------------------------------------------------------===//
00036 //
00037 // AnnotationID - This class is a thin wrapper around an unsigned integer that
00038 // is used to hopefully prevent errors using AnnotationID's.  They may be copied
00039 // freely around and passed byvalue with little or no overhead.
00040 //
00041 class AnnotationID {
00042   friend struct AnnotationManager;
00043   unsigned ID;
00044 
00045   AnnotationID();                             // Default ctor is disabled
00046 
00047   // AnnotationID is only creatable from AnnMgr.
00048   explicit inline AnnotationID(unsigned i) : ID(i) {}
00049 public:
00050   inline AnnotationID(const AnnotationID &A) : ID(A.ID) {}
00051 
00052   inline bool operator==(const AnnotationID &A) const {
00053     return A.ID == ID;
00054   }
00055   inline bool operator<(const AnnotationID &A) const {
00056     return ID < A.ID;
00057   }
00058 };
00059 
00060 
00061 //===----------------------------------------------------------------------===//
00062 //
00063 // Annotation Class - This class serves as a base class for any specific
00064 // annotations that you might need.  Simply subclass this to add extra
00065 // information to the annotations.
00066 //
00067 class Annotation {
00068   friend class Annotable;  // Annotable manipulates Next list
00069   AnnotationID ID;         // ID number, as obtained from AnnotationManager
00070   Annotation *Next;        // The next annotation in the linked list
00071 public:
00072   explicit inline Annotation(AnnotationID id) : ID(id), Next(0) {}
00073   virtual ~Annotation();  // Designed to be subclassed
00074 
00075   // getID - Return the unique ID# of this annotation
00076   inline AnnotationID getID() const { return ID; }
00077 
00078   // getNext - Return the next annotation in the list...
00079   inline Annotation *getNext() const { return Next; }
00080 };
00081 
00082 
00083 //===----------------------------------------------------------------------===//
00084 //
00085 // Annotable - This class is used as a base class for all objects that would
00086 // like to have annotation capability.
00087 //
00088 // Annotable objects keep their annotation list sorted as annotations are
00089 // inserted and deleted.  This is used to ensure that annotations with identical
00090 // ID#'s are stored sequentially.
00091 //
00092 class Annotable {
00093   mutable Annotation *AnnotationList;
00094 
00095   Annotable(const Annotable &);        // Do not implement
00096   void operator=(const Annotable &);   // Do not implement
00097 public:
00098   Annotable() : AnnotationList(0) {}
00099   ~Annotable();
00100 
00101   // getAnnotation - Search the list for annotations of the specified ID.  The
00102   // pointer returned is either null (if no annotations of the specified ID
00103   // exist), or it points to the first element of a potentially list of elements
00104   // with identical ID #'s.
00105   //
00106   Annotation *getAnnotation(AnnotationID ID) const {
00107     for (Annotation *A = AnnotationList; A; A = A->getNext())
00108       if (A->getID() == ID) return A;
00109     return 0;
00110   }
00111 
00112   // getOrCreateAnnotation - Search through the annotation list, if there is
00113   // no annotation with the specified ID, then use the AnnotationManager to
00114   // create one.
00115   //
00116   inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
00117 
00118   // addAnnotation - Insert the annotation into the list in a sorted location.
00119   //
00120   void addAnnotation(Annotation *A) const {
00121     assert(A->Next == 0 && "Annotation already in list?!?");
00122 
00123     Annotation **AL = &AnnotationList;
00124     while (*AL && (*AL)->ID < A->getID())  // Find where to insert annotation
00125       AL = &((*AL)->Next);
00126     A->Next = *AL;                         // Link the annotation in
00127     *AL = A;
00128   }
00129 
00130   // unlinkAnnotation - Remove the first annotation of the specified ID... and
00131   // then return the unlinked annotation.  The annotation object is not deleted.
00132   //
00133   inline Annotation *unlinkAnnotation(AnnotationID ID) const {
00134     for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
00135       if ((*A)->getID() == ID) {
00136         Annotation *Ret = *A;
00137         *A = Ret->Next;
00138         Ret->Next = 0;
00139         return Ret;
00140       }
00141     return 0;
00142   }
00143 
00144   // deleteAnnotation - Delete the first annotation of the specified ID in the
00145   // list.  Unlink unlinkAnnotation, this actually deletes the annotation object
00146   //
00147   bool deleteAnnotation(AnnotationID ID) const {
00148     Annotation *A = unlinkAnnotation(ID);
00149     delete A;
00150     return A != 0;
00151   }
00152 };
00153 
00154 
00155 //===----------------------------------------------------------------------===//
00156 //
00157 // AnnotationManager - This class is primarily responsible for maintaining a
00158 // one-to-one mapping between string Annotation names and Annotation ID numbers.
00159 //
00160 // Compared to the rest of the Annotation system, these mapping methods are
00161 // relatively slow, so they should be avoided by locally caching Annotation
00162 // ID #'s.  These methods are safe to call at any time, even by static ctors, so
00163 // they should be used by static ctors most of the time.
00164 //
00165 // This class also provides support for annotations that are created on demand
00166 // by the Annotable::getOrCreateAnnotation method.  To get this to work, simply
00167 // register an annotation handler
00168 //
00169 struct AnnotationManager {
00170   typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*);
00171 
00172   //===--------------------------------------------------------------------===//
00173   // Basic ID <-> Name map functionality
00174 
00175   static AnnotationID         getID(const std::string &Name);  // Name -> ID
00176   static const std::string &getName(AnnotationID ID);          // ID -> Name
00177 
00178   // getID - Name -> ID + registration of a factory function for demand driven
00179   // annotation support.
00180   static AnnotationID getID(const std::string &Name, Factory Fact,
00181                             void *Data = 0);
00182 
00183   //===--------------------------------------------------------------------===//
00184   // Annotation creation on demand support...
00185 
00186   // registerAnnotationFactory - This method is used to register a callback
00187   // function used to create an annotation on demand if it is needed by the
00188   // Annotable::getOrCreateAnnotation method.
00189   //
00190   static void registerAnnotationFactory(AnnotationID ID, Factory Func,
00191                                         void *ExtraData = 0);
00192 
00193   // createAnnotation - Create an annotation of the specified ID for the
00194   // specified object, using a register annotation creation function.
00195   //
00196   static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
00197 };
00198 
00199 
00200 
00201 // getOrCreateAnnotation - Search through the annotation list, if there is
00202 // no annotation with the specified ID, then use the AnnotationManager to
00203 // create one.
00204 //
00205 inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
00206   Annotation *A = getAnnotation(ID);   // Fast path, check for preexisting ann
00207   if (A) return A;
00208 
00209   // No annotation found, ask the annotation manager to create an annotation...
00210   A = AnnotationManager::createAnnotation(ID, this);
00211   assert(A && "AnnotationManager could not create annotation!");
00212   addAnnotation(A);
00213   return A;
00214 }
00215 
00216 } // End namespace llvm
00217 
00218 #endif



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